Nothing to Do...

As I sit idly by at such and such Station in such and such System, in my so and so ship.. I cannot muster the will power to launch. That's because there's nothing for me to do once I launch. Let me explain:

I am a bounty hunter by trade. I have made my fortune bounty hunting and I have enough to get any ship I want and outfit it how I like. I've traded as well, when the price is right, but it's not my ball of wax. I've explored and have Surveyor rank and about to go to the next level, but almost all my exploring has been in the process of doing something else where I was looking for actual information, not just out to collect exploration credits. Still, exploration is ok, I like it better than trading, but it's still doesn't motivate me much. I am not much on pirating because I don't care for the concept of being wanted. I like to run a clean operation, get in, lay the schmack down, get out. Can you smell what I'm cooking?

Why is there nothing to do though? There's PP and I am pledged. There's Navies on both sides and I have rank in one. There are factions that need help and I am allied with many of them and friendly with almost all of them it seems. So why nothing to do?

It's quite simple: Every aspect of the game that I find entertaining is basically broken. There's no decent bounty hunting, nothing worth the sit down and time required to become engaged in it. I don't mean from a credit standpoint although, let's be honest, you have to make something to support your habit in the game.. galactic operations aren't free. Fuel prices, ship repair, modules, penalties and such, they add up. Plus, you want to bring home the bacon (Bacon Port not withstanding) when you go out and engage for a couple hours in your craft, whatever route you chose. I mean from a gaming standpoint. You go out to a Res site and it's comparatively broken. You go to a conflict zone and it's comparatively broken. You go for PP kills for merits and you get 100Cr for killing an anaconda. Not something I want to pay 30K repair costs for (never even mind you battleship financiers paying a small fortune for repairs). You try to rank up, and the ascension missions are broken, you can complete them but you get no rank increase. (Love how FD addressed it, putting people back to where they were before 1.3... wow, but it still exists). The PP numbers are broken. Even trade is goofy. You find something amazing and the powers that be scramble to nerf it right away.. must get a grip on that one first I suppose.

So what's left to do? Fly to Sag A? With the HC glitch, you can't go anywhere out there and if you report it guess where you end up after weeks in the unknown? Back at the last landing pad you were on prior to your two week journey (or however long it takes you to go 25KLY).

So it's a Mexican standoff basically. I have my kitted out ships, Cobra, Vulture, Python and Asp all sitting idly by because I cannot find anything to do that will actually do what it's supposed to do. I will lose interest in a few weeks if not days, and never play the game again (not a rage quit thread). I'd think a lot of people would.

This stuff happens with such a all encompassing update that was rolled out 1 week after beta. Growing pains no doubt, but video games are impulse driven commodities. We play because we get hooked on one. Getting unhooked only requires we not play it for a while, and when we can't play it, that's a forgone conclusion.

Oh well. Still looks pretty, sitting by the dock of the bay.. watching the time roll away... watching the ships roll in, and then I watch them roll away again...

I expressed something like this from another perspective in the guilds thread. Of course the phenomenon is general.
https://forums.frontier.co.uk/showthread.php?t=8368&page=261&p=2382139&viewfull=1#post2382139
 
Pull yourself together man!
Get in your ship, get out there and kill something. I suggest some system security, that will liven up your game a bit.
 
Which is even more depression. No one is flying this ship.

- - - Updated - - -


You can't shoot in SC. I'm not shooting feds. Not my thing. I guess I'm old school.

- - - Updated - - -


What is the requirement to buy an Imperial Courier? What rank? I have none, can't get one either. I'm not bored. Everything I want to do is broken. What you do I can't do because the path to get there is broken.

I don't really now since i am a Baron for buying the clipper. Courier is a lower rank requirement.
Since you don't know what do do. Do missions for an empire faction to rank up. :)
I suggest a hitech system.
 
What needs to happen:
There should be faction-vs-faction arranged powerplay battles. Particular system, particular position in that system, particular time. It's effectively a mission you can sign up to or not, and if you do, the position will be made available to you if you're in the system within (say) ten mins of the battle starting. Either last man standing or some kind of "side X has superiority" points/time formula.

Both NPCs and other PCs involved. Major powerplay faction points (control or undermine or whatever) and personal ranking riding on it. Finally you'd have something that would give meaning to having a powerful ship and the skill to use it.

- - - Updated - - -

Put objectives in CZ and I'll spend my life in there.

Yes. The combat zones should be for occasional, arranged powerplay battles. Or, rather, the existing CZ structure should be adapted for such PP battles.

Would also be great if there were some PP battles that involved capital ships. Better still if you could do prep work before the battle that would lead to a capital ship arriving in support.

PP is a good idea, but the leaflet delivery should be the most basic, most boring thing you can possibly do. I want to see espionage missions, escort missions, assassination missions, supply runs to allied shipyards, etc etc etc.

The leaflet delivery gameplay makes me think of the scene in "Big" where the executives present a transforming robot that turns into a building. They've grasped part of an idea (transforming robots are cool; empire expansions are cool) but the implementation kind of misses the point (buildings are not cool; delivering leaflets is not cool).

https://www.youtube.com/watch?v=oHF_hYi-5vI
 
Last edited:
I just want to play the game I was playing a week ago that I actually enjoyed. Since 1.3 the game is a different game (equally valid if you happen to like it).and not enjoyable as yet for me.
 
Powerplay has introduced PvP to the masses. Pick a power (you don't have to be pledged to them) and look at their expansion targets. Find one on the border between two powers. Go there and scan the players from supercruise. You'll find that a fair few have bounties and it gives you someone to shoot.

The stats behind Powerplay basically tell you where to go, if you can read them right. One more for you: look for powers which are undermined by combat and go to a system that is on the way to being undermined. Chances are you'll find some wanted players there as well.
 
As I sit idly by at such and such Station in such and such System, in my so and so ship.. I cannot muster the will power to launch. That's because there's nothing for me to do once I launch. Let me explain...

...I have my kitted out ships, Cobra, Vulture, Python and Asp all sitting idly by because I cannot find anything to do that will actually do what it's supposed to do. I will lose interest in a few weeks if not days, and never play the game again (not a rage quit thread). I'd think a lot of people would.

I can relate to a lot of your thoughts. I've found myself asking a similar question after the frustration of the bugs and instability, but even more, because of the arbitrary nerfing and other changes to the fun aspects of the gameplay I do enjoy; and yet, not much substantial addition or improvement to the quality of the gameplay to offset these things.

My thought was that maybe it's time to take a break from the game; get into something else for a while and put Elite in the 'oven' for a few months to cook through properly. Perhaps it might be something that will help refresh the experience again for the future when there will be more to do and see.
 
With regards to the "ending up back at the last station upon disconnection" thing, I believe they changed that to "one of the last 5 systems before disconnection in hyperspace". Even then, that bug was very specific, and according to Michael Brookes, between 90-100 people had that bug.
Can anyone link to this? If true is very good news. So I was one of only 100? Cool, may be more exclusive than triple Elite ststus.
 
For me there is a big difference between RES farming and other activities such and pirate missions, assassinations and CZ. If you do pirate missions using SSS you often find yourself on your own vrs several sometimes highly powered ships, they can be difficult, get it wrong and you are bugging out. Most of the time it is just you vrs the opponent. CZ is the same, yes there are multiple ships on each side but it is a much more intensive fight, with improved return since 1.3. RES site pre 1.3 were IHMO ridiculously easy for the return, I know, I farmed tons of credits there (and yes I was credit farming when doing so). The enemies show up in small groups, always outnumbered due to the massive amount of police support. I never once had to leave an RES, never once felt even close to being under pressure, it was just shooting fish in a barrel to pick up the easy credits. I am sure that there are other like you who did it to protect the miners but I am sure that if most people are honest with themselves they are just upset because they are missing out on the easy loot.

And the reason why my original post focused on RES was that it is the only negative effect of 1.3 on bounty hunters / PvE combat pilots, since there are now more missions, higher mission payouts, higher returns from CZs. The only nerf is RES so just presumed that was the thing which effected your gameplay.

You can't just use circular reasoning with the "this is the truth, and you'd admit it if you were honest" approach. The truth is that no one here really knows why others want to play any particular style over any other, even if we want the same things. If I can make 3x Cr by trading as bounty hunting, how can you say it's about the ease of making Cr when I bounty hunt in a Res site? Perhaps it was for you, but there's no need to apply that to everyone.

The OP listed a host of issues that affected my game play, so why did you just think it was Res sites? Did you read the OP or did you see "Bounty hunter" and "Res site" and think "oh great, another camper complaining about loss of welfare money?"

Supposedly it wasn't nerfed, supposedly it's broken (or was, I haven't checked the update today). Take your favorite part of the game and "nerf" or break it. See how you like it.

The entire game is ridiculously easy when it works. It's about what you enjoy and want to spend your time doing. Pretending there's more honor or valor in chase.. interdict... pew pew than other types of pew pew is part and parcel of online gaming. The PVP crowd feels your style of gaming is super easy if you're still shooting NPCs. It's all easy, it's a video game. I just want the options to work like they are supposed to. The OP was about broken gameplay, things that have tickets open and that the devs have admitted to, for the most part.
 
I can relate to a lot of your thoughts. I've found myself asking a similar question after the frustration of the bugs and instability, but even more, because of the arbitrary nerfing and other changes to the fun aspects of the gameplay I do enjoy; and yet, not much substantial addition or improvement to the quality of the gameplay to offset these things.

My thought was that maybe it's time to take a break from the game; get into something else for a while and put Elite in the 'oven' for a few months to cook through properly. Perhaps it might be something that will help refresh the experience again for the future when there will be more to do and see.

Words of wisdom for sure. I've never gone back to a PC game that I've shelved. I used to play an online hunting "sim" type game, it was very enjoying, lots of time hunting, very little time killing. Great environments, and like this game, beautiful scenery. The game was great, but little by little the power players and grinders would lodge complaints about something being too easy, and it would be changed. Weapons affects, ballistics, spawn rates, etc. Eventually I was playing a different game than I beta tested and purchased. Then I couldn't enjoy the game any more, but I am sure they could because it was being tailored to the power playing/grinding crowd who would be more likely to buy products in the future. Games grow, that's good. When you find your happy place in the game though, and it gets altered as a collateral damage to meet other community desires, motivation to force fit yourself into other types of gameplay is hard to come by.

But I'm not done with the game, else I'd not go back to it and just goof around the station area, checking updates to see if I can now do the things I wanted to do before. It's just that eventually you walk away from it. I give Devs the benefit of the doubt when it comes to knowing what to do and when, because I sure as hell don't know. I just know what I enjoy. I don't even play in open, so for me it's basically a single player game however I do try to achieve goals set by the community.

You should be able to get missions en route. They update that way, why not just get the mission when you're pledged or ranked and you have to do it, like it or not? So you're between stars and you get a transmission "CMDR.. FEDERAL HQ.. WE HAVE REPORTS OF PIRATES ATTACKING THE FLEET AT XXXXX LOCATION IN YOUR SYSTEM. PLEASE DIVERT TO ASSIST". I'd be on that like a turkey on a june bug. Or how about a CAP mission for the fleet? Escorting fleet ships through hostile territory along with some NPC wings? Sounds like fun to me. Better than being a paper boy.
 
Last edited:
Combat zones aren't broken, their a big improvement from pre-patch. You get between 20-80K per kill, and the AI is a lot more challenging.
 
OP: while you can no longer shoot "fish in a barrel" and farm mindlessly, you now have to work a bit harder. NPCs pack more of a punch, the higher ranked ones are truly dangerous, and you know need to seek (ie hunt) properly using FSD interdictors, for good payouts. You can of course also simply go to a RES, navy beacon or Combat Zone - the latter payout well, but is closer to my "fish in a barrel" than true bounty hunting. You can of course also accept assassination missions in Stations. There's plenty to do for a BH, you just have to change your ways. Bounty hunting is much improved with 1.3, from a game mechanics perspective.
 
Words of wisdom for sure. I've never gone back to a PC game that I've shelved. I used to play an online hunting "sim" type game, it was very enjoying, lots of time hunting, very little time killing. Great environments, and like this game, beautiful scenery. The game was great, but little by little the power players and grinders would lodge complaints about something being too easy, and it would be changed. Weapons affects, ballistics, spawn rates, etc. Eventually I was playing a different game than I beta tested and purchased. Then I couldn't enjoy the game any more, but I am sure they could because it was being tailored to the power playing/grinding crowd who would be more likely to buy products in the future. Games grow, that's good. When you find your happy place in the game though, and it gets altered as a collateral damage to meet other community desires, motivation to force fit yourself into other types of gameplay is hard to come by.

But I'm not done with the game, else I'd not go back to it and just goof around the station area, checking updates to see if I can now do the things I wanted to do before. It's just that eventually you walk away from it. I give Devs the benefit of the doubt when it comes to knowing what to do and when, because I sure as hell don't know. I just know what I enjoy. I don't even play in open, so for me it's basically a single player game however I do try to achieve goals set by the community.

You should be able to get missions en route. They update that way, why not just get the mission when you're pledged or ranked and you have to do it, like it or not? So you're between stars and you get a transmission "CMDR.. FEDERAL HQ.. WE HAVE REPORTS OF PIRATES ATTACKING THE FLEET AT XXXXX LOCATION IN YOUR SYSTEM. PLEASE DIVERT TO ASSIST". I'd be on that like a turkey on a june bug. Or how about a CAP mission for the fleet? Escorting fleet ships through hostile territory along with some NPC wings? Sounds like fun to me. Better than being a paper boy.

I wish we had that persistency to have missions like this.
But even if we have a mission like this, it does not matter whether you do it or not - nothing at all will change in the game world, no consequence there is. Even the illusion is not there that I did something meaningful on our so called "playground".

I do keep half an eye on ED, Elite is a piece of my heart and that's the only reason. Without that I wouldn't even bother.
 
OP: while you can no longer shoot "fish in a barrel" and farm mindlessly, you now have to work a bit harder. NPCs pack more of a punch, the higher ranked ones are truly dangerous, and you know need to seek (ie hunt) properly using FSD interdictors, for good payouts. You can of course also simply go to a RES, navy beacon or Combat Zone - the latter payout well, but is closer to my "fish in a barrel" than true bounty hunting. You can of course also accept assassination missions in Stations. There's plenty to do for a BH, you just have to change your ways. Bounty hunting is much improved with 1.3, from a game mechanics perspective.

Let me make this as clear as I can for those of you who cannot be bothered to actually read the OP. The things I want to do are broken, can't be completed. Res sites I have visited have a a half dozen ships then nothing at all. Devs have stated it's a bug. Rank missions don't pay out rank, don't pay out Cr, don't pay out anything. Stations have endless begging missions where there's only "donate please". When new ships come out, you want one. I can afford but cannot purchase them because I cannot get Imperial ranking, because it's BROKEN.

Yeah I never accepted an assassination mission. Didn't say at all in the OP that I wasn't getting any reward for assassination missions, nor any rankings.

So your "farm mindlessly" jab is unwarranted (see what I did there?).

This is a video game. Ships have bounties on them. You shoot one, you collect said bounty. Just because you interdicted a ship that happened to be in your system doesn't mean you hunted it. Unless it's on a mission, they are all targets of opportunity.

CZ's I've entered didn't register anything when I killed one. For me, that's broken. Nevermind the fact that being in a never ending mindless battle isn't what I'd consider bounty hunting to be about, BH'ers aren't aligned usually, we just drift and collect souls.
 
Last edited:
Back
Top Bottom