Notoriety: an environmental sin

Just got notoriety for doing an odyssey ground mission (settlement raid). Since when we are getting notoriety by following mission instructions? Now i am forced to keep my computer running just to get rid of this ********! Besides this:

Keeping the computer running to get it removed is a complete waist of energy and resources. It is not understandable FDEV forcing its customers to become polluters, while nearly every big company is trying to become energy neutral and while governments are supporting energy saving. Therefor the "Notoriety" feature is absolutly not state of the art and must be reworked or removed intirely - to safe energy - to safe our planet!

I want to suggest the following sollution:
  • no notoriety at all
  • low bounties if you do illegal missions like settlement raids or massacre missions
  • very high bounties for doing illegal stuff without a mission (current bounty system is good but should be doubled)
  • extremly high bounties (i.e. 20 mio) if you are killing players with crime report activated while not beeing in a combat zone and / or an anarchy system and no bounties for killing players with crime report off. This gives the players the possibility to choose their own path.
  • sending special forces after players if they have more than $$$ bounty (replace $$$ with a value of your choice)
  • bounties must be paid on death. if you dont have enough money you are force to sell all your assets. If you still dont have enough money to pay your bounty you have to start in a sidewinder again with 1000 CR in your purse.
  • players who are killing other players with bounties should get a reward (but not a money reward). maybe a new rank like "bountyhunter"?

Happy discussing!
 
Really enjoying the notoriety thing now it's been turned on at last. Too much random violence and systems get too hot, have to move on or do something else for a bit. Finding it adds a very welcome layer to the game. Finding it a battle to get through certain systems, much more like the original game, bounty hunters on my trail. Clean getaways are good to do. So on. A good excuse not to get stuck in a rut and cast about for other pathways. Seeing a lot more of the bubble than I used to. etc. All those bods standing about in stations can give you missions when you are blocked from terminals because of anonymous access. The music in the bar can be a pleasant surprise when hanging about wondering what to do next.
 
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Since when we are getting notoriety by following mission instructions?
Unless the mission tells you notoriety is not applicable (as in some space missions) then assume you will accrue it

Now i am forced to keep my computer running just to get rid of this ********!
Why? Notoriety is a multiplier for further bounties. Its not disabling anything.

extremly high bounties (i.e. 20 mio)
tenor.gif

I once notched up a billion credit bounty doing BGS killing in one day (well, a few hours), and only stopped because I needed to make dinner :D

  • very high bounties for doing illegal stuff without a mission (current bounty system is good but should be doubled)
And what about the rewards? Crime should pay the best but come with baggage.
 
If you're going to go about murdering innocent folk to just complete a mission, notoriety seems justified.

I've only ever gotten max of notoriety 2 which is only four hours cooldown time, doing something in another system.
 
and no-one at all expects people to complain for the sake of complaining.
killing has consequences.
Always has
EDO being an incomplete program, players got a lot of freedom for way too long, free ammo, no consequences for wiping out bases, for wiping out complete factions.
The loop had nowhere near the connect to the game that it was meant to, this is what they have been and still are and will be doing for some time to come.

Enjoy your view from that tall horse.
 
  • low bounties if you do illegal missions like settlement raids or massacre missions
  • very high bounties for doing illegal stuff without a mission (current bounty system is good but should be doubled)
This I think is where notoriety and the C&P system in general falls down in its current implementation, and this suggestion would make it even worse.

  • I go to faction A's base and kill them all - bad, very bad, huge bounty, huge notoriety
  • I go to faction A's base and kill them all because their enemy faction B told me too - absolutely fine? / token slap on the wrist?

Why should faction A care what my motivation was? If they're fine with it because faction B told me too, can I hold up a card saying that during the mission to stop them shooting back?

Anarchy factions get this especially badly - we're told that they don't recognise the law and bounties, so:
- in their own space you can gun down their own ships without consequence
- in lawful space, shooting a wanted anarchy ship is also consequence free
- in lawful space, shooting a clean anarchy ship gets you a bounty from the local authority and a reputation decrease with the anarchy faction. What?

I've suggested elsewhere that the ultimate problem is viewing CMDR actions through a prism of "legal/illegal" when a better one for a bunch of nomadic amoral space mercenaries would be "does this faction approve or disapprove?" - scrap bounties entirely, handle consequences through the rep system, use non-factional ships/humanoids where the design requires pure cannon fodder (RES, scavengers, etc).
 
Question on Notoriety that the wiki didn't answer, since I don't think it warrants a new post and the responses indicates that the people here understand the system better than OP does.

If you have Notoriety from two (or more) different bounties and turn yourself in by foot in a station that doesn't clean all of the bounties, should your Notoriety erase or not?

Just murdered some innocents for Odyssey materials on two different places, gained two bounties, turned myself at the place I got the missions (since it had a interstellar factor) to clear the notoriety so I could pay for the other bounty, but it didn't clear.

(also, a few lives cost about 8k credits, but the trip back from the penitentiary costs 40k, and the mission paid more than 200k... that's telling)
 
  • I go to faction A's base and kill them all - bad, very bad, huge bounty, huge notoriety
  • I go to faction A's base and kill them all because their enemy faction B told me too - absolutely fine? / token slap on the wrist?

Isn't that a bit like the question of being a pirate or a privateer? Your victims don't see much difference, but international law does.
 
Isn't that a bit like the question of being a pirate or a privateer? Your victims don't see much difference, but international law does.
I'm not sure that there was really a concept of "international law" at the same time as privateers existed in significant numbers.

Sure, the French aren't going to be too bothered about an English privateer who raids Spanish trade ships ... but Spain will still hang them if they catch them.

At the moment it's a bit like Greenbeard, standing in the dock in Valencia, the prosecutor reading out the list of shipping lost at his hand, the judge asking how he pleads as a formality before the execution, and him saying "Tis true, I sunk those ships, but I did it all for the English" ... and the judge saying "The English? Spain's mortal enemy at sea?! ... Well, you're free to go."
 
I'm not sure that there was really a concept of "international law" at the same time as privateers existed in significant numbers.

Sure, the French aren't going to be too bothered about an English privateer who raids Spanish trade ships ... but Spain will still hang them if they catch them.

At the moment it's a bit like Greenbeard, standing in the dock in Valencia, the prosecutor reading out the list of shipping lost at his hand, the judge asking how he pleads as a formality before the execution, and him saying "Tis true, I sunk those ships, but I did it all for the English" ... and the judge saying "The English? Spain's mortal enemy at sea?! ... Well, you're free to go."
The thing is FD could have had a good play with this.

If factions belonging to a superpower pooled bounties immediately rather than doing it locally (i.e. mess up an Imp system and all Imp stations exclude you on sight) then I think it would be much better, because then superpowers actually count for something and that being an Indy keeps your rep local.

At the same time, anarchies go Elite 84 levels of violence (so they are not the 'soft' option) and suddenly the lone indy systems start to actually feel alone.

My biggest gripe with the C+P is that it treats all system bounties hyper locally and nothing feels joined up, even though you have superpowers that would act like that umbrella linking them. Add to this you could then slot in powers from Powerplay to offset being indy and local into a proxy police force (sort of a more lose and player driven superpower of sorts).
 
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