Notoriety decay

So in solo in a highRes I clipped an npc’s shields (don’t think I destroy it) and have a bounty. Cannot pay it off an interstellar factors because I have a notoriety of 1.
Read a number of things. Seems I have hurt the feeling of a bot by making its shields flash and must now wait 2 hours for the notoriety point to decay before I can pay the bounty. But, and this is the question, do I have to be online for 2 hours, as seems to be the case? Bizarre and not very environmentally friendly. If I am not allowed to play their game for 2 hours in punishment (to keep other bots safe from my errors) why must I be online - sat in a station waiting for time to pass? Hopefully, I have misunderstood what I have read or it has changed.
 
I'm pretty sure you have to stay online. And yes, that is not very friendly to the environment, but you can still play the game. Just be aware that some ships will try to kill you, and if you shoot back, you'll get even more notorious :)

Go explore for a couple of hours. Find a scoop if you haven't already got one, and go see a black hole.

Btw. I think you killed that ship you hit accidentally. Normally you only get a fine for that, but if the ship is already shot to pieces, then your single shot can be the final one, and then it's bounty time.
 
You have to be online, but it is easily possible to play the game while notorious - either use a different ship which doesn't have the bounty attached, or go to a system where you don't have a local bounty, or embrace your new criminal status and blow up every System Authority Vessel you find. Notoriety 1 - other than stopping you immediately paying off the bounty - doesn't add particularly serious consequences.

Btw. I think you killed that ship you hit accidentally. Normally you only get a fine for that, but if the ship is already shot to pieces, then your single shot can be the final one, and then it's bounty time.
Or shot it and then another NPC killed it - players get credit (or, in this case, blame) for NPC kills that they assisted on, within a fairly wide time window, after the Great Kill-Stealing NPCs Complaints of 3301.
 
Does the notoriety drop if you swap ships? A friend wants to know.
The notoriety drops at the normal rate even if you swap ships, but the ship you got the bounty in is still flagged as 'hot' and you'll have to pay exorbitant fees for its service, as the ship still is registered as a criminal's ship. Go see an Interstellar Factor after notoriety has dropped to 0 to pay off the bounty and set your ship as 'clean' - note, this requires you to be in the ship that you did the dirty deed in.
 
I think this is another case where the game could give you more clues. Even the official FD page on crime and punishment does not tell the whole story in sufficient detail. Or perhaps there is more. Anyway, you definitely need access outside the game to understand the system.

As I understand it from the advice here:
You have to spend 2 hours in game per notoriety point.
This can be in another ship. It seems the ship is wanted not you - at least at low notoriety. Not sure on this one.
At notoriety 0 you get back in your hot ship, go to interstellar factors and pay the fine to clean it.
(I guess if you go back to the crime-system then you get deported somewhere as well. I got deported 400ly from CEOS to near Merope in a virgin 2E Eagle with no fuel scoop for a 200CR fine for scanning a beacon. Thought it was a 'parking ticket', not that it put me on the most wanted list. Never even fired a gun.... .lol.).

I have to say that without the help here, I thought the game was bizzarely stopping me playing because I accidentally shot a bot. (Which is always going to happen.). Easily believable given FD's usual design antics, but strange.
 
I think this is another case where the game could give you more clues. Even the official FD page on crime and punishment does not tell the whole story in sufficient detail. Or perhaps there is more. Anyway, you definitely need access outside the game to understand the system.

As I understand it from the advice here:
You have to spend 2 hours in game per notoriety point.
This can be in another ship. It seems the ship is wanted not you - at least at low notoriety. Not sure on this one.
At notoriety 0 you get back in your hot ship, go to interstellar factors and pay the fine to clean it.
(I guess if you go back to the crime-system then you get deported somewhere as well. I got deported 400ly from CEOS to near Merope in a virgin 2E Eagle with no fuel scoop for a 200CR fine for scanning a beacon. Thought it was a 'parking ticket', not that it put me on the most wanted list. Never even fired a gun.... .lol.).

I have to say that without the help here, I thought the game was bizzarely stopping me playing because I accidentally shot a bot. (Which is always going to happen.). Easily believable given FD's usual design antics, but strange.
Yep, you've got it.
Also, when a ship is wanted do not swap any modules in/out on it.
Nightmare.
 
This can be in another ship. It seems the ship is wanted not you - at least at low notoriety. Not sure on this one.
Yes. The bounty is on the ship, the notoriety is on you.

So if you were to then incur another bounty on the new ship - even a non-murder bounty that doesn't increase your notoriety - you wouldn't be able to pay that off either.

The main consequences of notoriety are:
- you can't pay off bounties (any notoriety)
- ATR (very dangerous police ships) will respond rapidly to further crimes (high notoriety only)
- PvP murder bounties that you incur are significantly multiplied (sliding scale, more so at very high notoriety)
- PvP rebuys that your victims incur are significantly reduced (sliding scale, more so at very high notoriety)

It's all pretty easily manageable if you know how it works - either as an encouragement to lie low between crimes, or an encouragement to really commit to the criminal lifestyle and keep the bounty as a mark of pride - but it can be a bit of a surprise for the "accidental" criminal, and the documentation is as you say a bit sparse.
 
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