I found myself thinking about Notoriety today, and I realized...it may be the perfect example of bad game design.
In that, it doesn't do what it's supposed to do, it does do what it shouldn't do, and it actively breaks your immersion to do it.
First off: What is the purpose of a Crime and Punishment system?
Basically it's twofold.
1. On the PVE front, it's to make some tasks more difficult, thereby justifying greater reward.
2. On the PVP front, it's to discourage excessive bad behavior, and encourage good behavior.
Now, lets think; what does Notoriety actually accomplish?
Well, for an experienced player, it does essentially nothing. If it gets to the point of being an issue, they can just leave their computer on overnight, and pow! Notoriety-B-Gone! Simultaneously, they have more than enough cash and experience to get rid of any pesky bounty that may come their way.
On the flipside, for an inexperienced player, it can be utterly crippling. Still in the honeymoon phase, needing to go afk for a dozen hours isn't an acceptable option, and most players won't even realize what gives them notoriety until it happens. For example, doing a spec ops mission; you kill the dozens of passenger liners and no notoriety! You kill the cops defending them in the same instance and pow! Notoriety!
And there's no ingame way to remove notoriety, so, given the various downsides to having it, the most practical and effective way to get rid of it is to just...leave. Whether that be via exploration or just going afk overnight, one way or another, whatever you were doing is over with.
So. You have a system that doesn't punish experienced players, but excessively punishes newer players who don't know how to deal with it. It has effectively no impact on preventing bad behavior at the endgame, but makes the game arbitrarily hard for newer players. And worst of all, it drags you out of the game to make it go away.
Is it possible this is the worst example of game design to ever exist? Seriously, I see absolutely no upside to having notoriety in the game in its current implementation. Literally all of its effects are bad.
I'm not asking for a huge C&P rework or whatever, but is fixing such an obviously awful mechanic too much to ask?
In that, it doesn't do what it's supposed to do, it does do what it shouldn't do, and it actively breaks your immersion to do it.
First off: What is the purpose of a Crime and Punishment system?
Basically it's twofold.
1. On the PVE front, it's to make some tasks more difficult, thereby justifying greater reward.
2. On the PVP front, it's to discourage excessive bad behavior, and encourage good behavior.
Now, lets think; what does Notoriety actually accomplish?
Well, for an experienced player, it does essentially nothing. If it gets to the point of being an issue, they can just leave their computer on overnight, and pow! Notoriety-B-Gone! Simultaneously, they have more than enough cash and experience to get rid of any pesky bounty that may come their way.
On the flipside, for an inexperienced player, it can be utterly crippling. Still in the honeymoon phase, needing to go afk for a dozen hours isn't an acceptable option, and most players won't even realize what gives them notoriety until it happens. For example, doing a spec ops mission; you kill the dozens of passenger liners and no notoriety! You kill the cops defending them in the same instance and pow! Notoriety!
And there's no ingame way to remove notoriety, so, given the various downsides to having it, the most practical and effective way to get rid of it is to just...leave. Whether that be via exploration or just going afk overnight, one way or another, whatever you were doing is over with.
So. You have a system that doesn't punish experienced players, but excessively punishes newer players who don't know how to deal with it. It has effectively no impact on preventing bad behavior at the endgame, but makes the game arbitrarily hard for newer players. And worst of all, it drags you out of the game to make it go away.
Is it possible this is the worst example of game design to ever exist? Seriously, I see absolutely no upside to having notoriety in the game in its current implementation. Literally all of its effects are bad.
I'm not asking for a huge C&P rework or whatever, but is fixing such an obviously awful mechanic too much to ask?