Notoriety is fine. But you NEED to buff massacre rewards OR have anarchy systems give good rewards.

There is just no reason to do massacre missions, the most illegal of illegal missions now. Why would someone intentionally penalize their self for paltry rewards? 100k and a single manufacturing schematic, woohoo. No. Not gonna cut it. I believe massacre missions need to have the potential to generate the highest rewards, with a million credits being the minimum. I mean they want you to murder 20 people. That's a STARTING point if anything, come on.

Or change it so that missions with better payouts or more rare materials/data can be found in anarchy systems, where you now have to (well you don't HAVE to, you can use the time to go mine for mats but still you're being penalized) lay low after gaining notoriety. And you know how there is a status check with your combat rank when you negotiate with mission givers? Well add a notoriety check instead for mission givers in anarchy systems. The bigger badass you are, the higher you can negotiate. With such a system in place a player can even be a full time outlaw, opting to never venture into lawful space again.

I'm just throwing things out because there needs to be SOMETHING to balance out this out. Notoriety IMO is a good step, but there's gotta be some good with the bad...
 

Deleted member 182079

D
Or change the way notoriety works. The original problem it was created to solve no longer exists.
Hehe, this is true. Haven't run into a ganker in months. I wonder if they're still playing the game (the ones on my FL don't appear to, and even if they do it's Horizons)?
 
Hehe, this is true. Haven't run into a ganker in months. I wonder if they're still playing the game (the ones on my FL don't appear to, and even if they do it's Horizons)?
notoriety wasn't even created to deal with gankers, it was to apply a brake/cost to people just endlessly farming cops to kick controlling factions into the dirt. All the really high bounties that came from it were BGS farmers.
 

Deleted member 182079

D
notoriety wasn't even created to deal with gankers, it was to apply a brake/cost to people just endlessly farming cops to kick controlling factions into the dirt. All the really high bounties that came from it were BGS farmers.
Certainly didn't stop me in the past to rack up NPC bounties.... and once you get 1-2 notoriety you may as well go all-in... Genuinely thought it was done to discourage gankers (as ill-advised as that would've been), but fair enough.
 
notoriety wasn't even created to deal with gankers, it was to apply a brake/cost to people just endlessly farming cops to kick controlling factions into the dirt. All the really high bounties that came from it were BGS farmers.
And even that did not work.

FD in the end just kicked murder in the nuts (twice) and ruined that way of doing things.

C+P needs a decent look at again but by goodness being bad needs gameplay. FD seem to think bad = fail, when bad should be winning faster but with baggage.
 
Maybe some stun weapon only effective with shields down, that takes out NPC for 5 mins, then NPC recovers, having no ammo in ammo caches to replenish.
 
C+P needs a decent look at again but by goodness being bad needs gameplay. FD seem to think bad = fail, when bad should be winning faster but with baggage.
Odyssey taken on its own seems to have got that right - power regulators are generally pretty slow to get if you stick to legal activities, but if you're willing to take some reputation hits and bounties you can get them pretty quickly - illegal missions tend to pay out higher than legal ones - a lot more of the engineering unlocks/materials require or at least go a lot faster if you're doing something at least a bit illegal.

Problem is, of course, that the rest of the game is still in the "illegal activities are for NPCs" mindset - with the knock-on effect on Anarchies not caring if you shoot them and so therefore getting shot a lot.
 
There is just no reason to do massacre missions, the most illegal of illegal missions now. Why would someone intentionally penalize their self for paltry rewards? 100k and a single manufacturing schematic, woohoo. No. Not gonna cut it. I believe massacre missions need to have the potential to generate the highest rewards, with a million credits being the minimum. I mean they want you to murder 20 people. That's a STARTING point if anything, come on.

Or change it so that missions with better payouts or more rare materials/data can be found in anarchy systems, where you now have to (well you don't HAVE to, you can use the time to go mine for mats but still you're being penalized) lay low after gaining notoriety. And you know how there is a status check with your combat rank when you negotiate with mission givers? Well add a notoriety check instead for mission givers in anarchy systems. The bigger badass you are, the higher you can negotiate. With such a system in place a player can even be a full time outlaw, opting to never venture into lawful space again.

I'm just throwing things out because there needs to be SOMETHING to balance out this out. Notoriety IMO is a good step, but there's gotta be some good with the bad...
"Notoriety is fine"??? I killed ONE NPC, in stealth mode and no NPC around, in an anarchy system, and got one Notoriety. How is this "fine"???
 
"Notoriety is fine"??? I killed ONE NPC, in stealth mode and no NPC around, in an anarchy system, and got one Notoriety. How is this "fine"???
I don't think it's working properly. Sally made it sound like Odyssey murders count less than blowing up ships.

And yet, killing one person in the power room or at the settlement alarm gives notoriety....
 
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