There is just no reason to do massacre missions, the most illegal of illegal missions now. Why would someone intentionally penalize their self for paltry rewards? 100k and a single manufacturing schematic, woohoo. No. Not gonna cut it. I believe massacre missions need to have the potential to generate the highest rewards, with a million credits being the minimum. I mean they want you to murder 20 people. That's a STARTING point if anything, come on.
Or change it so that missions with better payouts or more rare materials/data can be found in anarchy systems, where you now have to (well you don't HAVE to, you can use the time to go mine for mats but still you're being penalized) lay low after gaining notoriety. And you know how there is a status check with your combat rank when you negotiate with mission givers? Well add a notoriety check instead for mission givers in anarchy systems. The bigger badass you are, the higher you can negotiate. With such a system in place a player can even be a full time outlaw, opting to never venture into lawful space again.
I'm just throwing things out because there needs to be SOMETHING to balance out this out. Notoriety IMO is a good step, but there's gotta be some good with the bad...
Or change it so that missions with better payouts or more rare materials/data can be found in anarchy systems, where you now have to (well you don't HAVE to, you can use the time to go mine for mats but still you're being penalized) lay low after gaining notoriety. And you know how there is a status check with your combat rank when you negotiate with mission givers? Well add a notoriety check instead for mission givers in anarchy systems. The bigger badass you are, the higher you can negotiate. With such a system in place a player can even be a full time outlaw, opting to never venture into lawful space again.
I'm just throwing things out because there needs to be SOMETHING to balance out this out. Notoriety IMO is a good step, but there's gotta be some good with the bad...