Notoriety: Spitball time - Simple exponential time penalties

So instead of one point dropped per hour. Imagine if your notoriety value itself dictated the number of hours for it to drop by 1.

So with a notoriety of 4...
It would take 4 hours to drop by 1 (to 3).
It would then take 3 hours to drop by 1 (to 2).
It would then take 2 hours to drop by 1 (to 1).
It would then take 1 hours to drop by 1 (to 0).

While this still doesn't seem long enough periods IMHO, this is more the sort of behaviour I'd imagine as it at reflects attempts to take habitual behaviour into account.


ps: And/or, I'd suggest there's possible merit in the notion of your Notoriety even going up exponentially. eg: Doubling on each "murder".
 
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So instead of one point dropped per hour. Imagine if your notoriety value itself dictated the number of hours for it to drop by 1.

So with a notoriety of 4...
It would take 4 hours to drop by 1 (to 3).
It would then take 3 hours to drop by 1 (to 2).
It would then take 2 hours to drop by 1 (to 1).
It would then take 1 hours to drop by 1 (to 0).

While this still doesn't seem long enough periods IMHO, this is more the sort of behaviour I'd imagine as it at reflects attempts to take habitual behaviour into account.


ps: And/or, I'd suggest there's possible merit in the notion of your Notoriety even going up exponentially. eg: Doubling on each "murder".

Maybe we should wait and see how the new system works before asking for changes to it?
 
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