I raised earlier today some issue(s) I think there are with Notoriety. Now I believe this new figure goes up not just for illegal CMDR destruction (surely it's primarly purpose), but also for NPCs I believe.
Now this is fine in many scenarions, but to my mind it does introduces some interesting issues, and possible counter producting outcomes. eg:-
Assassination Missions
If someone enjoys doing (NPC) assissination missions is the goal to start levelling a huge rebuy/negative outcome on them?
New Megaship Raids
If folks want to take part in the new Megaship raids in a more pew pew manner, fair enough they'll get bounties etc, but do we really want to see the game levelling a huge rebuy/negative outcome on them if they enjoy doing them?
And I suspect there's other times it would be beneficial to allow a CMDR to fight NPCs in the knowledge it's for fun, and should he blow them up, there's not snowballing rebuys on the horizon etc.
Ultimately, is the game risking applying a mechanics in cases where it would be best not to?
Suggestion
In the past I've suggested missions for PvP related gameplay allow illegal destruction with the mission itself offering to cover up the destruction so the CMDR is not held accountable.
Might it not be more appealling if a missions such as an assassination, or to go and steal something from a Megaship, offers to cover up any illegal destructions (of NPCs)? So you could play the mission and you might come out with a bounty, but not an increase in Notoriety with the outcomes that means?
Note: Or are FD already on the case with some of this. eg: Assassinations of NPCs do not increase Notoriety?
Now this is fine in many scenarions, but to my mind it does introduces some interesting issues, and possible counter producting outcomes. eg:-
Assassination Missions
If someone enjoys doing (NPC) assissination missions is the goal to start levelling a huge rebuy/negative outcome on them?
New Megaship Raids
If folks want to take part in the new Megaship raids in a more pew pew manner, fair enough they'll get bounties etc, but do we really want to see the game levelling a huge rebuy/negative outcome on them if they enjoy doing them?
And I suspect there's other times it would be beneficial to allow a CMDR to fight NPCs in the knowledge it's for fun, and should he blow them up, there's not snowballing rebuys on the horizon etc.
Ultimately, is the game risking applying a mechanics in cases where it would be best not to?
Suggestion
In the past I've suggested missions for PvP related gameplay allow illegal destruction with the mission itself offering to cover up the destruction so the CMDR is not held accountable.
Might it not be more appealling if a missions such as an assassination, or to go and steal something from a Megaship, offers to cover up any illegal destructions (of NPCs)? So you could play the mission and you might come out with a bounty, but not an increase in Notoriety with the outcomes that means?
Note: Or are FD already on the case with some of this. eg: Assassinations of NPCs do not increase Notoriety?
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