Novae and Supernovae - Can we have some please FDEV?

And when it comes to Supernova, maybe FD will arrange something like this during next fifty years. But again, it can take another 1000 or 50.000 years until the whole thing will be visible from Bubble :)

However, we are not limited to travelling in the bubble. If there's a supernova that happens once every 50 years and lasts about a week, then there's roughly a 1/2500 chance of a Supernova occurring at a given moment. Because we are travelling much faster than the speed of light, that roughly means that a supernova should be visible in about 1/2500 systems as it just requires them to be in that 1 light-week thick expanding sphere around the dead star.

If we find a neutron star or black hole that is only 2000 years old, all we would have to do is find a system 2000 ly away in order to relive the supernova's moment of glory.

It would be quite fascinating if all the stars were labelled according to what they are from Sol, when in fact many of the giant stars would already be neutron stars or black holes.
 
However, we are not limited to travelling in the bubble. If there's a supernova that happens once every 50 years and lasts about a week, then there's roughly a 1/2500 chance of a Supernova occurring at a given moment. Because we are travelling much faster than the speed of light, that roughly means that a supernova should be visible in about 1/2500 systems as it just requires them to be in that 1 light-week thick expanding sphere around the dead star.

If we find a neutron star or black hole that is only 2000 years old, all we would have to do is find a system 2000 ly away in order to relive the supernova's moment of glory.

It would be quite fascinating if all the stars were labelled according to what they are from Sol, when in fact many of the giant stars would already be neutron stars or black holes.
That's not how it works in the game though, i.e., we can't travel a couple thousand light-years further away from the Crab Nebula (which went supernova in 1057 or something like that, as viewed from Earth) to see it go supernova in the game. Everything is live.

Edit: 1054, apparently.
 
That's not how it works in the game though, i.e., we can't travel a couple thousand lightyears further away from the Crab Nebula to see it go supernova in the game. Everything is live.

Yeah, and that's the problem. It's something that should be considered for updating, particularly for explorers, so that the galaxy isn't fully static. Even if the galaxy is static in its current form, they could at least give it a history on the stellar forge to add that literal extra dimension so that explorers can look back through time by playing with the distances between systems.

Travelling further from something should let us see what it was like in the past, it's the basic limitation behind the speed of light.
 
It's an interesting thought, but I don't think it's practical. Rather, just have these phenomena now and then regardless of having to factor in their observable propagation.

The vast majority of the stellar systems in the game are procedurally generated anyway. Might as well add in a few more dynamic things here and there, if able, to spice things up a bit.

I certainly wouldn't mind seeing the occasional accretion disk around the odd black hole or the like as well, for example.

EHK37VG.jpg
 
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Colliding neutron stars is what I want, and have asked for before - along with supernovae.

I don't get this categorical "it can't be done" mentality. Just because it hasn't been done doesn't make it impossible.
As a developer I would take it as a challenge to create effects like these.
 
Well it cant be done using the current technology of FDev, perhaps in 2020...
Honestly though, you would be looking at a star that you are about to jump to (game would require x resources to accomplish) but when you jump, surprise, you are in a new super nova. Now the neighboring systems have a chance of being destroyed by the cone of death. The game would need to run two or three different versions of the Galaxy at the same time.
Don't get me started on the fact that "time" would change during FTL jumps on a little quick trade mission resulting in 50 years passing for the station while you were gone 50 seconds.
 
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Colliding neutron stars is what I want, and have asked for before - along with supernovae.

I don't get this categorical "it can't be done" mentality. Just because it hasn't been done doesn't make it impossible.
As a developer I would take it as a challenge to create effects like these.

As a company, you need to pay developers to do something and you also need to have proper plan, human resources, time and budget if you want to rewrite some substantial part of already working solution.
And from what FD mentioned couple of years ago, rewriting something in the server side galaxy engine is a major task, nothing what one dev can do during lunch-time or two.
 
It seems like many of the in game assets could be leveraged to bring these events about. Planetary nebula. Anomalies with bio assets. Burning stations with rescue missions. Stellar remnants (neutron stars) with jets. Asteroid fields (would it be that hard to have increased material drop rates from mining roids?).
 
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If you're too close ..... hello rebuy.
To help put things in perspective, our ships are generally much faster in supercruise than expanding supernovae anyway, though it might make for an interesting ride if for whatever off reason someone decided to go in to fuel scoop a collapsing supergiant. :giggle: Probably not all that dissimilar to what can occasionally be had in the game now by jumping into and sometimes through close binary stars while fuel scooping. It can get a little toasty, but is generally survivable, if you don't run too hot of a build and know what you're doing.
 
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To help put things in perspective, our ships are generally much faster in supercruise than expanding supernovae anyway, though it might make for the interesting ride of for whatever off reason some decided to go in to fuel scoop a collapsing supergiant. :giggle: Probably not all that dissimilar to what can occasionally be had in the game now by jumping into and sometimes through close binary stars while fuel scooping. It can get a little toasty, but is generally survivable, if you don't run too hot of a build and know what you're doing.
So...solar sail racers skimming the radiation front .
 
No need to muddy the waters with astrophysics that aren't accounted for in the game anyway, in my opinion. Just add in some of these cool events now and then. Yeah, they would probably have to be hand placed and take some inspired development priorities, at least to some extent, but I think it'd be worth it overall and become a very cool aspect of the galactic sim.

YMMV
 
The year is 3305, not 2,000,003,305 or whatever. :p

True... ok so how about Elite 3: New formation with actual timescale. Terraform an ELW and jump back to the bubble while systems change and merge, your jump system may say you are jumping into a system with a scoop-able star but who really knows. Supercruse next to an expanding Neutron star and watch it destroy planets in its path. Get back to that ELW and a civilization reached the middle ages, worshiping you as a God, just before another system collides into it. At least FDev would be able to justify not being able to instance with more than 8 players at once. :)
 
No need to muddy the waters with astrophysics that aren't accounted for in the game anyway, in my opinion. Just add in some of these cool events now and then. Yeah, they would probably have to be hand placed and take some inspired development priorities, at least to some extent, but I think it'd be worth it overall and become a very cool aspect of the galactic sim.

YMMV

Don't get me wrong, I would LOVE it... I just don't see it until they revamp the game and get some major funding. Too bad space sims are not as popular as professional sports.
 
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