NOW is the time....

I think if they waited until every version was completely bugless before they started developing the next update, we would only get new content about once every 6-8 months, which is too long.
Also some bugs are undetectable until new game mechanics are applied, so waiting too long is pointless...
 
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Not everything in Gamedevelopment has to do with coding, thats the main point I don't get. Why should the People responsible for desgining new ships stop working? They don't interrupt or hinder people who work at bugfixes in anyway.

Also not everything effects everything, a bug may be a problem for certain new addition but it also can be absolute none for others, bugs also may not occure on every setup. Theres a reason there are bugs Players discover the Devs never have seen. Its really not all that simple, not everybody is suited to work at bugfixes and simple tell people to not work does not make any sense. Not to mention that just putting more people on the same task may not actually change anything.

Look, better bugfixes yes there is certainly room for improvment. But "stop doing anything that is not bugfixing" is a bit silly to ask. Diffrent people are hired for diffrent tasks with individual skillsets, you can't just say everybody go do A thats not how that works.

The problem is that instead of delaying the rollout of PP and first fixing the core game mechanics, they rushed it out while the beta testers were begging them to hold off until it was fleshed out more only created another layer of problems that has to be fixed. It has also amplified some issues that were able to be dealt with, but have now made the game unplayable. The point of the post was to focus efforts on fixing the core game mechanics, not stop all the other dept's from doing they're thing. To spell it out, fix the core before any NEW content is rolled out...
 
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