Now that colonization is coming to elite let's talk about what is needed next

Prices are the same in every mode, and deny access would need to be a general thing across all modes too since they can't be in every instance even in open to do that manualy on everybody who requests docking.

I agree that with solo/ group modes something would be impossible to do. Blockade are pointless but their are ways to work the BGS by manipulating states and ways to manipulate markets. We do that all the time in the EDF
 
So basically you want to gather some people and call them a fleet?

According to the interview squadrons are already here! "Sure, you can round up the parts needed to create the ultimate battle squadron, hopping from system to system in search of bigger and better fights." I'm not sure how I can do this but so much in this game is undocumented so I might have missed that part....

How could such a fleet affect me as the pilot of a spaceship (not asociated with a power or even a fleet) in a meaningful and interesting way?

No doubt... I haven't encouraged one friend to join up yet

According to the interview "The core structure of Elite: Dangerous had always encouraged players to work together, they argued, so why not let players build ships and squads whose success or failure would hinge on such teamwork"

[RANT] = 1 (Steps on soapbox...)
Oh joy... I could go with a point by point take down of the interview but it quite clearly was done by a fanboi or a really clueless individual. They go on and on about communications with the players... I just don't see it, I really don't. They barely acknowledge game issues and rarely talk about timelines to fix them. The biggest problem with the game is (and the interview drives this home) is they got plans... Lots of plans! The community would love for some of this to happen but they also crave a timeline that allows them to be implemented and corrected in a fashion that doesn't totally disrupt the gameplay.

Take the engineers, what they did there was a very big change in just the engineers section. Add to it the restructuring of the message boards and missions and the buff to the NPCs and you get a massive change that introduces tons of issues, some intended and some that are not.

A better way would have been to do the message boards and missions first as these were horribly broken in some instances and in need of fixing. Then, once the bugs are reasonably worked out focus on the NPCs. This was a change that produced MASSIVE upheaval to the game. Super weapons, constant interdictions and chain interdictions really upset a lot of people. If they had introduced this alone and focused on balancing it out with respect to the various communities it would have been much better. The mechanics of the NPCs could have been better worked out without super weapons. The grade of NPCs could have been better tuned so that people who want a challenge can find it, people who don't can avoid them for the most part. But what you have now is a cobbled together mess that makes very few happy and does little to add to the game.

I would suggest that you take Dices' approach to the CTE and learn from. It is far from perfect but it has definitely improved the game and the gameplay overall and is a shining example of what customer communications can be.

One impression this interview seems to re-inforce is the game designers are down in the weeds with they do things and how they intend for the game to be run and they don't seem to really understand how the end users play the game and what expectations they bring to it. As a controls engineer for nearly 3 decades I can tell you I've seen this so many times. I also know that you can't please everyone but you do need to pay attention as the customer will often give you great ideas or inspiration.

[RANT] = 0 (Steps off soapbox goes looking for a beer cause it is now definitely 5 o'clock somewhere...)
 
Last edited:

Goose4291

Banned
Instant colony bases that spawn after one click.

You need to have ground out a weeks worth of mission stacking at Robigo/Sothis first though to afford it, otherwise it won't be fair on the time poor.

Alternatively if that's too much effort, player groups and twitch streamers who are chummy with the devs can use.their special relation tokens to request them being built. The meta for colony building then will be a socio-management game where you have to befriend the community team to further your groups colony
 
Last edited:
"Access denied, EDF permit not acquired. Contact CMDR Vicktore Beskor for permissions."

That's where this is all going. It's my part of the playground, they are my fleet's missions, it's my fleet's station, it'll cost non fleet members a big tax to fuel here, etc, etc, etc and you can't be in it unless I say so.
-
I love Elite because so far everything presented is up to the individual and no other individual can impinge on any of the content except by direct in-game confrontation which is also optional. Want to participate in powerplay? Your decision. Want to participate in a CG? Your decision. Want to land here or there? Your decision. Want to take a mission from this faction? Your decision. All content is equally available for all players at their will.

You could not be more wrong. I would like to see the game being developed with more player interaction in mind. Proper fleet mechanics in game would increase the way players work together. And that is all I ask for.
 
We need the 3302 version of the Railroad!

JUMP GATES!

The american west could have never been settled in the time it was without the Railroads, and in much the same way, if we want to see the new bubble forming round Jaques really get off the ground, then FD needs to bring a more efficient means of mass transit to the game in order to connect the two.

If the distances between them were not so huge, then the community could just rely on their ships alone... But lets face it folks... Only a very small and dedicated percentage of the ED play base is going to take on the 2 week+ trek out to Jaques. The majority will look longingly in that direction, but remain focused on the original bubble.

Now some may like the exclusive nature of the current situation, but unless FD artificially populates the region around Jaques with additional outposts, stations and colonies, that new area is going to need a way to get people and equipment out there in a far more efficient manner.

I know that FD's developers have dismissed jump gates out of hand in the past... But that was also before the whole Jaques phenomenon happened. They would be wise to reconsider their options. ;)

My two cents.
 
None of that seems appealing to me at all. The entire game has been pointed in a completely different direction, I see this as a 180 deg shift not required of desired at all.
 
You could not be more wrong. I would like to see the game being developed with more player interaction in mind. Proper fleet mechanics in game would increase the way players work together. And that is all I ask for.

No. He's not wrong. He just doesn't agree with you.
And there are fleet mechanics in place as we speak. I was part of the Hutton truckers convoy about a year ago. Dozens of ships around me every jump we made. It was amazing. You wanna build a fleet? You gotta put some work in. Gather people around your cause. That takes some real life effort though. As it should.
 
"Access denied, EDF permit not acquired. Contact CMDR Vicktore Beskor for permissions."

That's where this is all going. It's my part of the playground, they are my fleet's missions, it's my fleet's station, it'll cost non fleet members a big tax to fuel here, etc, etc, etc and you can't be in it unless I say so.
-
I love Elite because so far everything presented is up to the individual and no other individual can impinge on any of the content except by direct in-game confrontation which is also optional. Want to participate in powerplay? Your decision. Want to participate in a CG? Your decision. Want to land here or there? Your decision. Want to take a mission from this faction? Your decision. All content is equally available for all players at their will.
Except when someone UA bombs a station you like to use

- - - - - Additional Content Posted / Auto Merge - - - - -

What this guy said
 
No. He's not wrong. He just doesn't agree with you.
And there are fleet mechanics in place as we speak. I was part of the Hutton truckers convoy about a year ago. Dozens of ships around me every jump we made. It was amazing. You wanna build a fleet? You gotta put some work in. Gather people around your cause. That takes some real life effort though. As it should.

Link: http://inara.cz/wing/486

Website: http://earthdefensefleet.net/

Largest Hudson fleet,Second largest Federation fleet need I say more. Maybe you should not assume that you are the only person with a valid opinion.

As one of the Leaders of the Earth Defense Fleet I alway advocate for gameplay mechanics that would add to my fleets immersion and gameplay.
 
Last edited:
To be honest I feel FDev is doing a great job with elite dangerous I love this game and I have a premium beta account so I am it for the long haul. All I am asking for is that as FDev continues to develop the game they take into consideration that the game needs more player to player interaction. Proper fleet mechanics would add to the in game environment. It would be nice to have meaningful mechanics that lets us work together as a fleet in game and we would like to be able to represent ourselves as a fleet (fleet tag).
We would like to be able to share our resources amongst ourselves. I feel that is not so much to ask for.
 
Back
Top Bottom