Now that the powerplant merely disables an enemy (until you keep shooting it...)

Neat post, +1 rep.

Also notice on stations that the window like lights are much smaller than the pilot chair in a python when you get very close. And that the windows inside the station on the control tower like things at landing pads are much larger than some of the banks of windows on the outsides of the station.
 
Well, I'll tell ya what, that kinda bothers me a bit considering how often they boast about the scale of these ships...


EDIT: looking at a scaled sheet of the ship sizes, the one where you are sitting on top of the anaconda, the scale is actually right (for the ship). Dunno about the pilot inside however. The pic with the dropship..maybe the dropship is slightly further into the background versus yours. Your courier should be just over half the length of the dropship.
 
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Short of improbable pygmy people perhaps being the reason, I'd say the pilot size disparity suggests your hull mass vs apparent ship size observation is spot on - but as devils advocate pov, the ship size v hull mass at least has easily explainable hypothesis of mass does not equal size.

maybe the gunship has ultra dense polymers vs the anaconda. Given the pilot disparity, not suggesting this is probable, but is a plausible way to account for relative size discrepancy. But the pilot thing, yea....whatver the PC term in 3001 for 'little people' or as you spotted and I agree, FD inconsistent in scaling
 
Do the test with the 2 Diamondback's! I always feel like the scale is way off from the Scout to the Explorer, like they just lazily stretched the cockpit or something. It feel's wierd directly transfering from one to the other as the cockpit and pilot seat feel barely different at all.
 
Ship scales look right..

shipsize.jpg
 
I think a lot of the problems with the perception of ship scale come from the way the canopies are modeled for some ships. Some ships have canopies or windshields similar in shape to present-day airship designs, but with huge glass areas. This is probably intended for gameplay purposes, but it creates a false reference when viewing the ship from the exterior.

I always have problems judging the size of the Imperial Clipper for example, whereas the Anaconda seems huge to me because of the way its windshield is made. Both have similar sized decks. The Courier seems smaller than a Viper to me, when it's actually larger.
 
All the ships are modelled to size and scale correctly. Also the pilots are of human size. A few months ago some CMDR collected through a D3D trick all the ship models from the game and put them up on reddit. Even a sidewinder is HUGE.
Watch this: https://www.youtube.com/watch?v=W4bEQlVvUvI

O M G, that video was incredible, awesome, many more positive adjectives.

makes even the Asp be appreciated fpr the giant that it is. No wonder we 'live' in our ships. I'd just love tomsee my decked put bedroom in my python or anaconda.
 
What's the trick to disabling power plants anyway? Even when I target them directly the hull gives in much, much sooner than the power plant would (hull 0% kaboom, power plant 80%). Do I need particular weaponry for that? I currently use a combination of beam and pulse lasers.
 
What's the trick to disabling power plants anyway? Even when I target them directly the hull gives in much, much sooner than the power plant would (hull 0% kaboom, power plant 80%). Do I need particular weaponry for that? I currently use a combination of beam and pulse lasers.

You need kinetic rather than thermal weapons to penetrate into subsystems. Plasma Accelerators do huge subsystem damage if you can land the shot. For example:

[video=youtube;P1BIe6TZ1Us]https://www.youtube.com/watch?v=P1BIe6TZ1Us[/video]
 
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