Now that we have 'wing' sized missions, why do we need to have 20 mission slots?

So today’s conversation is centered around another cash grab that involves stacking missions and then doing the trivial action. Much like so many before it.

With ‘wing’ sized missions now that require you to deliver thousands of tons of goods, or slaughter hundreds of ships, I feel the question should be asked: are the missions ok as is, and is the ability to hold 20 active missions the real problem? Most of the previous gold rushes were tied to instance hopping and stacking 20 of the exact same mission to get a huge payout.

Having 20 missions made sense when the missions were small enough that a python could handle most missions by itself. This made it possible to use the large ships to their full extent. Now with the wing missions, why do we need the ability to stack so many? Is 20 missions the right number? What about 10? 5? If you want a bigger mission to haul stuff in your cutter, or slaughter huge masses of ships in your corvette, those missions now exist. You don’t need to stack them anymore.

Personally, I like strafing surface targets. I wish it was more of a challenge with the base defenses or ships hovering over the base, but it adds a fun dynamic of trying to control your ship on a planet, especially if it is high G. Right now the only thing to really do in a planetary landing situation is, well, land the ship. Strafing planetary targets is a good and fun gameplay element.
 
Recent mission run in my T-10, two assassination missions, 11 cargo missions (2 destinations) 4 mining missions, 2 data runs. Yeah think I'll keep my 20 limit, wish we could take more.

The day 3.0 released, 19 long range cargo missions from Pleiades to the bubble, Still had 80 tonnes left over in my 704 capacity T9, ended up filling the rest of the space with medicines, stopped at an outbreak system on the way for 5000 cr/t profit.
 
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What a useless topic.

Of course we need to be able to stack missions.

When you fill up a bus with passenger you don't say them, sorry i only take one at the time, i can't stack.

Rofl.

/close thread
 
Recent mission run in my T-10, two assassination missions, 11 cargo missions (2 destinations) 4 mining missions, 2 data runs. Yeah think I'll keep my 20 limit, wish we could take more.

That's my exact point. You have 11 cargo missions with only 2 destinations. With wing sized missions, you could have 2 assassinations, 2 LARGE cargo missions, 1 LARGE mining mission, and a couple data runs. That's 7 missions when you apply the BIG mission factor. Same quantities of stuff to do, same potential payout, less risk of issues due to mission stacking.
 
That's my exact point. You have 11 cargo missions with only 2 destinations. With wing sized missions, you could have 2 assassinations, 2 LARGE cargo missions, 1 LARGE mining mission, and a couple data runs. That's 7 missions when you apply the BIG mission factor. Same quantities of stuff to do, same potential payout, less risk of issues due to mission stacking.


Do you actually do cargo missions? Except for rare circumstances, I am seeing better pay for taking a bunch 130 tonne missions over a single 2000 tonne mission. The wing missions are excellent when flying in a wing of cutters or T9's.

Not quite sure what you mean about risk, there is no risk hauling cargo in this game, only nuisance interdicts that are easy to evade, except in open, which I rarely use at the moment.
 
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The day 3.0 released, 19 long range cargo missions from Pleiades to the bubble, Still had 80 tonnes left over in my 704 capacity T9, ended up filling the rest of the space with medicines, stopped at an outbreak system on the way for 5000 cr/t profit.

And that's just it. I get it. That's the old way of making money in big ships. I guess I haven't been around enough since 3.0, but I'm assuming these wing sized missions are everywhere. If you solo'd a wing mission to deliver 700 tons from Pleiades to the bubble, how much would that have made? As much as 19 old long range cargo missions?
 
If you solo'd a wing mission to deliver 700 tons from Pleiades to the bubble, how much would that have made? As much as 19 old long range cargo missions?

Less, a lot less. Like I said, these wing missions are good when trucking with friends. Have checked out all my old locations, roughly 20 trade spots that I frequent depending on system state.

I made 90 million on my first long range run when 3.0 launched. Should add that something has happened to those long range, I haven't seen any since the day of release, however it's the same deal with short haul, stacking smaller haulage missions is generally more profitable than taking on a large cargo mission.
 
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Do you actually do cargo missions? Except for rare circumstances, I am seeing better pay for taking a bunch 130 tonne missions over a single 2000 tonne mission. The wing missions are excellent when flying in a wing of cutters or T9's.

Not quite sure what you mean about risk, there is no risk hauling cargo int his game, only nuisance interdicts that are easy to evade, except in open, which I rarely use at the moment.

Well, yes. I know stacking cargo at the moment pays better than wing missions, because the wing mission payout is well, broken. Why is it that you can take a wing mission and get paid 10 million if you solo it, but you and your friends can get paid 40 million if you all work together? That is backwards. It should be a big payout divided equally among participants.

The risk I was speaking about was the FDev risk of having yet another cash grab due to their own mission mechanics. The issues wouldn't be as big if they weren't multiplied by 20.
 
That is backwards. It should be a big payout divided equally among participants.

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Well, that's just like your opinion maaan.. I disagree, wing payouts are excellent when I fly with my friends in a wing, solo missions are better when I fly solo.
 
Well, that's just like your opinion maaan.. I disagree, wing payouts are excellent when I fly with my friends in a wing, solo missions are better when I fly solo.

Why can't we have both?

Say a wing mission currently pays 8 million for a single hop cargo run, move 2000 tons of biowaste. You and your 3 buddies knock that out in a single trip and everyone gets 8 million (net cost to the mission provider 32 million). Why can't that mission start at 32 million and get divided as you invite people to help? Big benefit for solo play, good payouts for wings, same net cost to the mission provider.
 
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