So today’s conversation is centered around another cash grab that involves stacking missions and then doing the trivial action. Much like so many before it.
With ‘wing’ sized missions now that require you to deliver thousands of tons of goods, or slaughter hundreds of ships, I feel the question should be asked: are the missions ok as is, and is the ability to hold 20 active missions the real problem? Most of the previous gold rushes were tied to instance hopping and stacking 20 of the exact same mission to get a huge payout.
Having 20 missions made sense when the missions were small enough that a python could handle most missions by itself. This made it possible to use the large ships to their full extent. Now with the wing missions, why do we need the ability to stack so many? Is 20 missions the right number? What about 10? 5? If you want a bigger mission to haul stuff in your cutter, or slaughter huge masses of ships in your corvette, those missions now exist. You don’t need to stack them anymore.
Personally, I like strafing surface targets. I wish it was more of a challenge with the base defenses or ships hovering over the base, but it adds a fun dynamic of trying to control your ship on a planet, especially if it is high G. Right now the only thing to really do in a planetary landing situation is, well, land the ship. Strafing planetary targets is a good and fun gameplay element.
With ‘wing’ sized missions now that require you to deliver thousands of tons of goods, or slaughter hundreds of ships, I feel the question should be asked: are the missions ok as is, and is the ability to hold 20 active missions the real problem? Most of the previous gold rushes were tied to instance hopping and stacking 20 of the exact same mission to get a huge payout.
Having 20 missions made sense when the missions were small enough that a python could handle most missions by itself. This made it possible to use the large ships to their full extent. Now with the wing missions, why do we need the ability to stack so many? Is 20 missions the right number? What about 10? 5? If you want a bigger mission to haul stuff in your cutter, or slaughter huge masses of ships in your corvette, those missions now exist. You don’t need to stack them anymore.
Personally, I like strafing surface targets. I wish it was more of a challenge with the base defenses or ships hovering over the base, but it adds a fun dynamic of trying to control your ship on a planet, especially if it is high G. Right now the only thing to really do in a planetary landing situation is, well, land the ship. Strafing planetary targets is a good and fun gameplay element.