Now the griefing starts: Blacklist solution?

First a silly question: how do I block a player and what effect does this have? I see that I can block friends (dafug?), but I don't want to add this scum as friend just to block him.. I'm a bit confused here.


Now on topic! To be clear about this: currently I'm trading and I have no problem with being robbed from time to time. I experienced piracy in Beta and Gamma and my financial loss was compensated by "well played thuggery". Something like "Hey sweetheart, my Asp is big enough to jam your FSD. You'll lose your cargo or your life now - pick one!" and so I lost cargo, or had an interesting fight on my hands... or died on the run, hehe. But I could very well live with that. In fact it's the reason I still am in "Open Play".

To be most crystal clear about this: this is not intended to "name and blame" or to whine about an issue. Unless it happens too often (which is where I can't afford the loss anymore), I'll stick to Open Play.


But now I begin to feel driven into Solo Play by players who drag my unarmed trader ship out of SC and, without a scan, without a message, just destroy me - blowing up millions worth in cargo. What for? In my opinion that's completely irrational.


Yeah, we have Group Play - but such a small group (whitelist) is no different than Solo Play - and Solo Play... well... blows. Where's the fun in that? I'd love to see "Open Play w/ active Blacklist", where players would be able to report griefers, who'd receive a strike for "Bad style!" and would be blacklisted for 3 months once they get 3 strikes. Something like that. A "strike" should only be possible from the insurance screen after the "Player Kill", of course, and should time out after a month, so you can't fall victim to a player-groups conspiracy.

Name it "The Roleplay Group!" if you like. Just because I really like pirate players - if they act at least halfway rational. I just don't want to play with cold blood murderers that can't even come up with any motive for their actions. I think something like above - the shared blacklist - would be a proper solution. Murderers could still play in "Open Play w/ disabled Blacklist" and kill each other in a deathmatch kind of game. It's just not my style of gameplay - that deathmatch attitude completely kills every immersion for me.


In my opinion Solo and Group Play were a nice idea but now fail their purpose - they just "ban" traders to be completely alone and take the targets away from properly played pirates. It's like two modes - one to earn money, the other to lose it? It's not what I've hoped for when I first read about the idea of Solo, Group and Open Play. I think differencing by "Deathmatch-" and "Roleplay-Attitude", giving roleplayers the option to report bad style, would be better.


Again: with more players after release I'm aware it's only been a matter of time until threads like this pop up. But I hope we can exchange thoughts about "gameplay philosophy" in a civilized manner. Maybe even someone is able to explain to me why it might be right to kill on sight? I can't find a reason on my own.

Last but not least: how much of this did you experience and do you think it is a serious issue already?


-/Edit: Post Scriptum
Just learned from the manual that blocking a player reduces the chance of meeting him again. That's a nice thought. But how does it work? The main menu "friends and private groups" section confuses me very much. How do I block a player if I don't have him in the comms menu anymore?
 
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