I'm wondering if anyone has any information on the AI of NPCs? I can't recall anything specific at the moment. The reason I ask is a mate asked about it after watching one of the Fronter Fundimentals youtube videos, in particular the Assassination ones. In Frontier you could undertake missions that required you to be at a certain location at a certain time to find and destroy a ship with a certain passenger. The trick was making sure you didn't spook the target by arriving too early, docking at the same station etc. If the target got spooked, the ship would still leave on time, but without the target meaning you could still complete the job (or so you thought) but fail the mission. Good AI so far in Frontier.
However once the ship launched all sense of AI went puff! in a cloud of smoke. You could tailgate the ship to where ever you liked, either till they were out of Police range or they hyperspaced, which you then tried to follow. The point here is, wouldn't a pilot get nervous about a ship being so close, following it? Especially if the target was already nervous? Evasive manurers etc come to mind changing direction to see if you are being followed.
It would be nice to see this kind of AI improvement.
However once the ship launched all sense of AI went puff! in a cloud of smoke. You could tailgate the ship to where ever you liked, either till they were out of Police range or they hyperspaced, which you then tried to follow. The point here is, wouldn't a pilot get nervous about a ship being so close, following it? Especially if the target was already nervous? Evasive manurers etc come to mind changing direction to see if you are being followed.
It would be nice to see this kind of AI improvement.