Hello everyone!
Got another barmy idea here.
We currently have a situation where some pilots are struggling with even the lower levels of AI, others are wiping the floor with even the hardest AI, and others are happy how things are.
So, turning up the difficulty for "good" players is bad for the other two groups, turning down the difficulty for the "bad" players is bad for the other two groups, and leaving it how it is for the average players is bad for the other two groups.
So, how about we, ignoring all of the above, make the AI scaled much more pronounced.
Harmless AI is just that. Absolutely harmless. And Elite AI is exactly how it should be, an engineered-using-all-the-tricks nightmare. And everything in between.
Then, the clever, yet simple part.
Combat ranks, when progressing to the next combat rank, you either;
A) Have to complete a small challenge to go up in rank.
B) Choose not to accept the rank.
Either solution allows you, to some extent, to cap the difficulty at a level you're comfortable with. You could even go as far as being able to roll back your rank.
Of course, if you wing up, or are just sharing the instance with a player of a higher rank, you might still come across tougher AI, but the general solo experience would be tailored to your rank. The problem with the current system, is you can slowly rank up over a long time, even if your skill level doesn't actually improve.
NPCs spawned by missions would still be based on that missions rank, not yours.
This system would simply allow you to stop progressing in combat rank when the AI becomes too difficult, and you can roll it back to the previous level if needed.
Thoughts?
CMDR Cosmic Spacehead
Got another barmy idea here.
We currently have a situation where some pilots are struggling with even the lower levels of AI, others are wiping the floor with even the hardest AI, and others are happy how things are.
So, turning up the difficulty for "good" players is bad for the other two groups, turning down the difficulty for the "bad" players is bad for the other two groups, and leaving it how it is for the average players is bad for the other two groups.
So, how about we, ignoring all of the above, make the AI scaled much more pronounced.
Harmless AI is just that. Absolutely harmless. And Elite AI is exactly how it should be, an engineered-using-all-the-tricks nightmare. And everything in between.
Then, the clever, yet simple part.
Combat ranks, when progressing to the next combat rank, you either;
A) Have to complete a small challenge to go up in rank.
B) Choose not to accept the rank.
Either solution allows you, to some extent, to cap the difficulty at a level you're comfortable with. You could even go as far as being able to roll back your rank.
Of course, if you wing up, or are just sharing the instance with a player of a higher rank, you might still come across tougher AI, but the general solo experience would be tailored to your rank. The problem with the current system, is you can slowly rank up over a long time, even if your skill level doesn't actually improve.
NPCs spawned by missions would still be based on that missions rank, not yours.
This system would simply allow you to stop progressing in combat rank when the AI becomes too difficult, and you can roll it back to the previous level if needed.
Thoughts?
CMDR Cosmic Spacehead