In my lumbering space cow Type 9, usual route with few jumps in between. Saw message by NPC pirate as I jumped into system on way - usual 'oh look at all that tasty cargo' message.
Usually able to jump out to next system on route before pirate gets there, but no big deal - if he does, just submit on interdiction, run and jump out again.
But pirate got there late, I was already in hyper jump 4-3-2-1 countdown just as he hit me with interdiction. So the countdown continued while we were in interdiction mode, and I jumped to my next system.
Big surprise though - when I exited hyper
1- the pirate was behind me and started firing
2- either a bug, or intended design of other ship mass interfering with hyper jump - but dropped out face first into star. Not close, not so close didn't have enough room to turn in a type 9 - literally dropped out right into star so that instantly it was crash drop out of SC into normal space.
So basically, hyper to escape pirate -> pirate gets dragged with me to next system -> we both exit hyper right into face of star and automatic crash decelerate from SC to normal mode
Pirate starts firing on me while my ship goes into 224% heat mode, smoke everywhere.....then thank god almighty - the NPC ship dies...yes, dies...because I withstand more heat dmg than him apparently that close to the star
My canopy blows out, my emergency D-rated oxygen turns on, I can't see ANY targeting info because this is first time canopy blew and did not know your HUD can't be seen (obviously in hindsight) with no canopy to project HUD on. So I use fly-by-targeting dot radar only, guess where the escape trajectory is, thrust out of there into SC while ship is still burning away at 200%+ heat
Barely escape with 2% hull left and most my systems fried including the drunk roller coaster thruster damage down to sliver of few percent.
No HUD navigation by Mark I eyeball towards my station destination was a challenge - but I made it, with 3 min of oxygen to spare. No sweat, I can dock this sucker in 3 min no problem, I am saved, my 4.2M rebuy is saved, my 8.8M cargo is saved.....I am thinking that is.
SPLAT. In super slow last few hundred meters docking, routine crap that is routine, my 2% hull - almost all systems fried including no shields left - hits the rails slightly on way into mail slot - and I am now looking at insurance screen.
More than 12M gone just like that.
But - I'm carrying ~10x my insurance rebuy cost and 5x my initial seed cargo cost. So I start laughing and write this.
Only part I have gripe about is that pirate should not have been sucked into my hyper window. Unless there is some design note I am missing.
Usually able to jump out to next system on route before pirate gets there, but no big deal - if he does, just submit on interdiction, run and jump out again.
But pirate got there late, I was already in hyper jump 4-3-2-1 countdown just as he hit me with interdiction. So the countdown continued while we were in interdiction mode, and I jumped to my next system.
Big surprise though - when I exited hyper
1- the pirate was behind me and started firing
2- either a bug, or intended design of other ship mass interfering with hyper jump - but dropped out face first into star. Not close, not so close didn't have enough room to turn in a type 9 - literally dropped out right into star so that instantly it was crash drop out of SC into normal space.
So basically, hyper to escape pirate -> pirate gets dragged with me to next system -> we both exit hyper right into face of star and automatic crash decelerate from SC to normal mode
Pirate starts firing on me while my ship goes into 224% heat mode, smoke everywhere.....then thank god almighty - the NPC ship dies...yes, dies...because I withstand more heat dmg than him apparently that close to the star
My canopy blows out, my emergency D-rated oxygen turns on, I can't see ANY targeting info because this is first time canopy blew and did not know your HUD can't be seen (obviously in hindsight) with no canopy to project HUD on. So I use fly-by-targeting dot radar only, guess where the escape trajectory is, thrust out of there into SC while ship is still burning away at 200%+ heat
Barely escape with 2% hull left and most my systems fried including the drunk roller coaster thruster damage down to sliver of few percent.
No HUD navigation by Mark I eyeball towards my station destination was a challenge - but I made it, with 3 min of oxygen to spare. No sweat, I can dock this sucker in 3 min no problem, I am saved, my 4.2M rebuy is saved, my 8.8M cargo is saved.....I am thinking that is.
SPLAT. In super slow last few hundred meters docking, routine crap that is routine, my 2% hull - almost all systems fried including no shields left - hits the rails slightly on way into mail slot - and I am now looking at insurance screen.
More than 12M gone just like that.
But - I'm carrying ~10x my insurance rebuy cost and 5x my initial seed cargo cost. So I start laughing and write this.
Only part I have gripe about is that pirate should not have been sucked into my hyper window. Unless there is some design note I am missing.