I kinda wish the distribution of wanted/hostile NPC ships would follow a bell-curve, with the majority of encounters being mid-ranked NPCs, and fewer and fewer of the exceedingly high or low rank ones. From a numbers standpoint, this makes sense. The harmless NPCs would die quickly or "learn" quickly. Most NPCs would be of average rank, as they have been able to "learn." And there would be fewer high-rank NPCs because the law of large numbers would dictate that they have an increased chance of someone killing them at some point in their career.
During WWII, figher pilots would have an extremly high chance of dying in their first 5 missions. After that, the rate dropped substantially. However, after 20 - 25 missions, this rate would start to spike again. Why wouldn't NPC pilots here follow that pattern? The new pilots (harmless, mostly harmless) would be very likely to die, the mid-ranks would be the most common, and the high-ranks (deadly, dangerous, elite) would be fewer because they have had more chances to be killed.
I get that this is more of a general thing, and that it might need to be tweaked depending on the security rating of the system, missions and the like. However, a bell-curve distribution would make a lot of sense. For whatever reason, I haven't seen any NPCs below master rating (My own rating is expert) since 2.1 dropped. I haven't played 2.103 yet, but this idea is still worth a thought.
During WWII, figher pilots would have an extremly high chance of dying in their first 5 missions. After that, the rate dropped substantially. However, after 20 - 25 missions, this rate would start to spike again. Why wouldn't NPC pilots here follow that pattern? The new pilots (harmless, mostly harmless) would be very likely to die, the mid-ranks would be the most common, and the high-ranks (deadly, dangerous, elite) would be fewer because they have had more chances to be killed.
I get that this is more of a general thing, and that it might need to be tweaked depending on the security rating of the system, missions and the like. However, a bell-curve distribution would make a lot of sense. For whatever reason, I haven't seen any NPCs below master rating (My own rating is expert) since 2.1 dropped. I haven't played 2.103 yet, but this idea is still worth a thought.