Despite myself having some spare cash, I just can't bring myself to hiring any NPC crew. Current waging model for them is just stupid. I can't even find any irl analogy for that one.
Paying some dude 20% of revenue to fly a 5k credit fighter he haven't even provided EVEN WHILE HE SITS IDLE SOMEWHERE... I fail to see the reasoning.
In current state, this mechanic is viable either as min/max pvp stuff or as a hardcore roleplay feature for some people.
I understand that simple one-time payment would be too immersion-breaking. In my opinion, NPC crewmates should be waged, for instance, 12 mil (one A4 plasma accelerator cost) per one week of play time for average skill pilot, half of that when they are idle. Profit (and not revenue, please) cut payment in lesser percentages could be left as an optional feature, provided that all income NPC gains gets converted into their experience (unrealistic, but at least as some incentive) and maybe make it so their rank will be locked at Deadly unless they get a cut from your profit on top of their salary. And please remove death mechanic.
Maybe this system is not perfect, but I'm sure this would be better than what we have now. If not, I'm fully open to working with you at Frontier Development as a janitor for 20% of revenue
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Paying some dude 20% of revenue to fly a 5k credit fighter he haven't even provided EVEN WHILE HE SITS IDLE SOMEWHERE... I fail to see the reasoning.
In current state, this mechanic is viable either as min/max pvp stuff or as a hardcore roleplay feature for some people.
I understand that simple one-time payment would be too immersion-breaking. In my opinion, NPC crewmates should be waged, for instance, 12 mil (one A4 plasma accelerator cost) per one week of play time for average skill pilot, half of that when they are idle. Profit (and not revenue, please) cut payment in lesser percentages could be left as an optional feature, provided that all income NPC gains gets converted into their experience (unrealistic, but at least as some incentive) and maybe make it so their rank will be locked at Deadly unless they get a cut from your profit on top of their salary. And please remove death mechanic.
Maybe this system is not perfect, but I'm sure this would be better than what we have now. If not, I'm fully open to working with you at Frontier Development as a janitor for 20% of revenue
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