Deleted member 38366
D
Like many others, I've trained a Crew of NPCs and invested alot of time (and Credits).
My "3 Angels for Charlie"
:
Now I've grown quite attached to them and look forward to maybe one day getting them up to ELITE level. One day maybe even MultiCrew them in one Ship or assign them Ships of my fleet for personal Escort.
However (and that's a BIG however) - I would never risk them in many of the SLF-capable Ships, which I simply deem way too vulerable.
Since our Crew NPCs are basically locked into "Ironman Mode", I find myself only carrying them along in either a heavily modded Cutter, Anaconda or Corvette.
So, here's my idea :
- a new Equipment is added to Outfitting : "Crew Escape Capsule"
- power consumption and weight can be used to make it a compromise
- (added) otherwise, it could be a very expensive HighTech item
- either Internal Slot size or Grade (E-A) can vary, benefits see below [**]
Easiest implementation (Escape Capsule fitted) :
- Ship goes *Boom* and the NPC Crew simply survives just like we do
Realistic implementation (Escape Capsule fitted) :
- a Rescue Mission is automatically given to the CMDR
- has to locate the Signal Source within the System the Ship was lost
- Horizons users have to be ready for Planetary Rescue as well
- Rescue Mission type can be subject to "Hostile Ships can be sent against you" to add opposition enroute or at the Target
- Mission Objective Signal Source can be Threat 0 upto 4 if desired
[**] Quality (Internals Size or Grade) of Escape Capsule defines how much time remains to recover the Crew (Life Support duration)
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Given how much time, effort and Credits go into NPC training, I really dislike that forced "Ironman Mode".
I'd never ever risk a fully trained NPC Crew i.e. in a Keelback or a Type-9 - I'd rather lose the Ship than my Crew.
After all - the Ship is easily replacable, my Crew is not!
My "3 Angels for Charlie"

Now I've grown quite attached to them and look forward to maybe one day getting them up to ELITE level. One day maybe even MultiCrew them in one Ship or assign them Ships of my fleet for personal Escort.
However (and that's a BIG however) - I would never risk them in many of the SLF-capable Ships, which I simply deem way too vulerable.
Since our Crew NPCs are basically locked into "Ironman Mode", I find myself only carrying them along in either a heavily modded Cutter, Anaconda or Corvette.
So, here's my idea :
- a new Equipment is added to Outfitting : "Crew Escape Capsule"
- power consumption and weight can be used to make it a compromise
- (added) otherwise, it could be a very expensive HighTech item
- either Internal Slot size or Grade (E-A) can vary, benefits see below [**]
Easiest implementation (Escape Capsule fitted) :
- Ship goes *Boom* and the NPC Crew simply survives just like we do
Realistic implementation (Escape Capsule fitted) :
- a Rescue Mission is automatically given to the CMDR
- has to locate the Signal Source within the System the Ship was lost
- Horizons users have to be ready for Planetary Rescue as well
- Rescue Mission type can be subject to "Hostile Ships can be sent against you" to add opposition enroute or at the Target
- Mission Objective Signal Source can be Threat 0 upto 4 if desired
[**] Quality (Internals Size or Grade) of Escape Capsule defines how much time remains to recover the Crew (Life Support duration)
-------------------------------------------------------------------
Given how much time, effort and Credits go into NPC training, I really dislike that forced "Ironman Mode".
I'd never ever risk a fully trained NPC Crew i.e. in a Keelback or a Type-9 - I'd rather lose the Ship than my Crew.
After all - the Ship is easily replacable, my Crew is not!
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