NPC health regeneration crap

Agreed that's it's not going to be a trivial technical fix (or I hope it would be in the game already) but the problem of NPC hull regeneration isn't trivial either, very very bad for the game. We do need NPC's to be persistent and I'd suggest that if they need time to work on it, FDEVS ought to make it clear that they are. Human players can be banned for using exploits, this bug is basically an NPC exploit.

I can't really think of a sensible way to do this - or more complex missions - without an "NPC and missions" server - it is too difficult to maintain consistency otherwise. Keeping it distributed has syncing issues far more amplify than syncing with a central server. Even if one user's client is nominated to "run the show" - what happens if that user loses connection?
 
Back
Top Bottom