NPC Inderdictions - the game cheats?

I've just had to abandon a trade run to a surface port as I was inderdicted eight times by the same NPC while I was in orbital cruise. Now, I don't have a problem being interdicted by the same NPC - I was carrying 208 tons of Palladium, so he was understandably persistent - but each time, the interdiction catapulted me 1.5ls away from the planet, forcing me to make the approach over and over again, only to get interdicted, submit, boost away, re-engage supercruise... not fun. Why was I pulled so far out of orbit? Also, the NPC was able to interdict me despite not being behind me - has that restriction been lifted?

Repeat: I'm not whining about being interdicted by NPCs in an of itself, especially not when lugging profitable loads. The game's called "Elite Dangerous", after all. If I'd been in my Asp I'd've taken the pirate out easily, but in my Type-7 it's not possible as it's not equipped for combat so I was running not fighting. I eventually jumped to another system just so I could land, save, and go to work!
 
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yeah, the distance thing is a bit buggy. I kind of just deal with it, but try approaching at a weird angle to make npc interdiction harder, or overshoot and approach from behind. (BTW, where did you get that much palladium?)
 
Mindless repetitive game mechanics is FDs idea on how to keep us entertained (mired) in the game. Deal with it like you did, or stop and blow him out of the water. (so to speak.)
 
One trick I'd heard was when near a sun get as close as you would to do a fuel scoop then slow and turn directly away from the sun. The NPC will try to super cruise behind you and end up dropping out into normal space. Then you super cruise away while their FSD cools down.

I think you could do the same while near a planet. Lock the planet, then slow and turn directly away. NPC should drop out of super cruise and that should give you some time to get closer to the planetary destination.
 
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Invest in four turret beams for your T-7. When interdicted, don't dogfight, roll the ship slowly and all weapons will fire in turn. Weapons that can't fire will recharge letting you fire almost endlessly. Heat sinks in case you are near a sun. Add chaff and maybe SCB's. Also, turn on "Report crimes against me" so security shows up to assist you, unless you are WANTED or full of stolen goodies, of course. :D

Won't work with a PC, but NPC, no problems. Plus, you get a lovely bounty to add to your profit margin. My rig is below.

http://coriolis.io/outfit/type_7_tr...2f.Iw18aQ==.EwBjEYxcc6qjEQ==?bn=The Porcupine
 
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I always fuel scoop when I enter system even if I do not need it, and leave with my back to the star. Making harder for Inderdictions.
 
I always fuel scoop when I enter system even if I do not need it, and leave with my back to the star. Making harder for Inderdictions.

This is the best technique to get read of NPC. I've been doing this constantly on my Robigo smuggling runs and catapulted all NPC and Cops out of SC.

"I see the rumours are true, Glad I found you first"...flies into sun...drops out of SC :D
 
When I get interdicted, and know I cannot win, but boost,boost,boost, I also know that the pirate will continuously re-interdict until a) it's dead, b) I'm dead, c) I win the interdiction.
A good way to break the cycle is to jump to another system, then come back. Yeah, it's a pain, especially if you've traveled far to get to your end station, but it's better than being pulled out of SC 20 times in a row.
 
Nice trick :)

However, I too have an issue with interdiction and that's the fact that if it's "working as intended" then it's bugged. Several times recently I've had NPCs, usually system security, interedict - I've been successfully beating the interediction, with the blue bar climbing nicely towards the top and then, on the last blue block from the top, in the space of about a second or 2, the blue disappears and I get interdicted. It's as if the NPC has a boost button for the interdictor, which makes it instantly unbeatable, and he's like "uh-oh, they're going to get away, hit the super-interdictor-boost mode now now now"

It really is blatantly not credible. I mean, if I gain ground and then lose ground slowly, I could live with the idea that the NPC is a better pilot and got the jump on me, or something. But to have the bar climb steadily to over 90% full and then suddenly drop to zero, when I'm more or less keeping the ship heading for the escape vector is rubbish. Likesay, I can live with not being able to out-fly the interdiction, that's fair enough, but to be beating it and then suddenly lose right at the end with no warning is pants.

This does seem to be something new. I recall some time back, I was flying a type 7 in pure trading mode, and even in that, I beat maybe half the interdictions.
 
I've just had to abandon a trade run to a surface port as I was inderdicted eight times by the same NPC while I was in orbital cruise. Now, I don't have a problem being interdicted by the same NPC - I was carrying 208 tons of Palladium, so he was understandably persistent - but each time, the interdiction catapulted me 1.5ls away from the planet, forcing me to make the approach over and over again, only to get interdicted, submit, boost away, re-engage supercruise... not fun. Why was I pulled so far out of orbit? Also, the NPC was able to interdict me despite not being behind me - has that restriction been lifted?

Repeat: I'm not whining about being interdicted by NPCs in an of itself, especially not when lugging profitable loads. The game's called "Elite Dangerous", after all. If I'd been in my Asp I'd've taken the pirate out easily, but in my Type-7 it's not possible as it's not equipped for combat so I was running not fighting. I eventually jumped to another system just so I could land, save, and go to work!


cheats is a bit harsh.... but it does work according to your gaming pattern/RNG etc

one thing that I have found helps.... is to just drop to SC and log out and then back in again ( or go for a toilet break/make cuppa tea etc )... it just breaks up the pattern and creates a "new" instance
 
One trick I'd heard was when near a sun was to get as close as you would to do a fuel scoop the slow and turn directly away from the sun. The NPC will try to super cruise behind you and end up dropping out into normal space. Then you super cruise away while their FSD cools down.

I think you could do the same while near a planet. Lock the planet, then slow and turn directly away. NPC should drop out of super cruise and that should give you some time to get closer to the planetary destination.

Have yet to see this work....using a star for line of site blocking does. using a planet's gravity to slow them is tricky but works....but I have yet to see one drop out of SC. The tactic I use for a determined cop or pirate (more than 1 interdiction) is jump to a near by system then back again....nearly 100% of the time, they are no longer there or looking for me.
 
When I get interdicted, and know I cannot win, but boost,boost,boost, I also know that the pirate will continuously re-interdict until a) it's dead, b) I'm dead, c) I win the interdiction.
A good way to break the cycle is to jump to another system, then come back. Yeah, it's a pain, especially if you've traveled far to get to your end station, but it's better than being pulled out of SC 20 times in a row.

If you come up against a good NPC opponent in something like a vulture or FAS then often the only option is high wake out and come back, by when they are out of place and not hassling you. They seem to tend to cruise around the nav beacon point, and pick up incoming ships which is sensible enough. I had a couple recently who almost took out the Python by repeated interdicting. In fact, the FAS really should've got me but I escaped with a broken canopy and 1% hull. Much good it did me as although I made it to the destination (this was an intermediate jump point on a mission) the end point station had no repair facility... so the only credible option was to take the insurance hit.
 
cheats is a bit harsh.... but it does work according to your gaming pattern/RNG etc

one thing that I have found helps.... is to just drop to SC and log out and then back in again ( or go for a toilet break/make cuppa tea etc )... it just breaks up the pattern and creates a "new" instance
That helps with repeated interdictions, yes, but that's not my problem. What's "cheaty", in my opinion, is the NPC pulling me out of orbital cruise and, instantly transporting me 1.5ls away from where i was interdicted, as if by magic.
 
The 'not behind interdictions' seem to be bugs. I have seen them but rarely. So I suspect they are a bug and not intended cheating. The problem you describe is an annoyance since it's pretty much groundhog day. You get interdicted, thrown back, approach again, repeat. The only way to break that cycle is to either throw him into the planet, high wake out and hope you don't get the same problem or kill him.

I personally would love a SC option here. About 3 minutes into the video. But watch the start to see what's going on.

[video=youtube_share;fCs9SVvFC_o]https://youtu.be/fCs9SVvFC_o[/video]
 
you want to be careful killing security, too - gets you bounties... I got jumped by 2 federal security, which are normally criminals for which *I* get a reward, yet this time they were legit (presumably due to which system they were in) so I got bounty on me even though they attacked me in the first place.
 
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