So I've returned after a fair amount of time off exploring, and decided to finally try out doing some trading, at first I thought that interdictions would add some variation and entertainment to trading but after just a few hours I found the opposite was the case.
The reason for my dislike is twofold:
1. They offer no real challenge. Out of around 20+ interdictions today 1 succeeded, and that was because of that annoying glitch (I'll get to that) other than that I evaded every single one of them easily. All they served to do was waste some time and be an irritation. The fact that the majority of the times I was interdicted were as I was approaching a station added to that, since they just caused me to overshoot and have to come back round.
2. They are glitchy and impersonal. I added these two together since they amount to the same thing, broken gameplay. when the escape vector suddenly veers off at 90 degrees to where it was moments before multiple times, causing you to be interdicted, it is frustrating as hell. And then, once you have been interdicted, the NPC fails to even offer any valid reasoning for interdicting you. On the rare occasion their little bit of "flavor" text mentions something about dropping your cargo it is obvious that even doing this will not stop them from their pre-programmed attack. To me this is equivalent to a glitch/bug in the game, since it makes no logical sense.
Over my time jumping around the bubble today the only one thing that has made my time any less enjoyable has been these interdictions, I just feel like something needs to be done to improve the experience. When I've been attacked by players in Open before its all gone alright and I feel there is no real problem with it, so the problem lies with the programming of the NPCs. I actually quite like the little interdiction mini game in theory, it makes some logical sense and is a challenge when someone who is competent is trying to interdict you, but I feel something has to be done to the AI for the NPCs make them rise above the tedium that they represent at the moment.
I used the words interdiction and interdict far too many times over the space of this post, sorry about that.
The reason for my dislike is twofold:
1. They offer no real challenge. Out of around 20+ interdictions today 1 succeeded, and that was because of that annoying glitch (I'll get to that) other than that I evaded every single one of them easily. All they served to do was waste some time and be an irritation. The fact that the majority of the times I was interdicted were as I was approaching a station added to that, since they just caused me to overshoot and have to come back round.
2. They are glitchy and impersonal. I added these two together since they amount to the same thing, broken gameplay. when the escape vector suddenly veers off at 90 degrees to where it was moments before multiple times, causing you to be interdicted, it is frustrating as hell. And then, once you have been interdicted, the NPC fails to even offer any valid reasoning for interdicting you. On the rare occasion their little bit of "flavor" text mentions something about dropping your cargo it is obvious that even doing this will not stop them from their pre-programmed attack. To me this is equivalent to a glitch/bug in the game, since it makes no logical sense.
Over my time jumping around the bubble today the only one thing that has made my time any less enjoyable has been these interdictions, I just feel like something needs to be done to improve the experience. When I've been attacked by players in Open before its all gone alright and I feel there is no real problem with it, so the problem lies with the programming of the NPCs. I actually quite like the little interdiction mini game in theory, it makes some logical sense and is a challenge when someone who is competent is trying to interdict you, but I feel something has to be done to the AI for the NPCs make them rise above the tedium that they represent at the moment.
I used the words interdiction and interdict far too many times over the space of this post, sorry about that.
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