NPC Interdictions, Who else thinks they don't present enough of a challenge to evade?

Some are unbeatable. I spent the whole time on the escape vector in my asp being interdicted by an Annie. Still failed, very slowly. Does mass play a part in interdicting? Higher mass = higher success rate?
 
I         hate interdictions! :(
I sometimes get this annoying       of an NPC who interdicts me, I submit, boost away and shift out of there. But almost immediately this       is at me again and interdicts me. He doesn't go away.         ANNOYING when all I try is to save up some credits for a better exploration ship, I don't give a about combat, that's why I fly a fast cobra to get away. I don't even carry guns, I rely on speed. But what does it help when NPC can just instantly get on my tail again.
Thank god I can just use task manager, kill elite executable, and relog. Pesky NPC gone.
 
I think the whole interdiction thing can be ganked from the game. If one ship wants to engage battle with another, battle or flee ... in my "instance within consciousness" :D. the interdiction mini game - in this game does not exist
 
I haven't been able to evade an interdiction since the last patch. The escape vector swings wildly off the screen. Once you catch up to it, it swings right back off the screen again.

Oddly enough, sometimes it just ends.
 
The broken mechanic of stuttering bugs me as well as the escape vector that disappears. Or you line up on the target and the bad guy wins anyway. I just submit and boost or shoot anymore instead of playing the mini-game.

I got interdicted 7 times by the same NPC on a mission run last week, one interdiction right after another. Yawn. At number 7 I blew him up instead of boosting away. :)

It would be nice if FD introduced a few different types of confrontations or situations in super cruise that a player has to deal with. The interdiction thing is kinda the one-trick pony in super cruise right now. Oh well, they have their hands full with 2.1.
 
I have failed one out of hundreds of interdiction attempts (me aggressing) since the big 1.4 change. However, I can only evade about 1/6 (me defending). That average changes pretty heavily depending on ship but I'm
never better than 1/2 evading. In any of the big three I can safely say it is impossible to win. No matter how you yaw, pitch or roll you're not able to keep on the escape vector, it just moves faster than you do. The corvette is close though, at least at first.
 
The only thing about interdictions that I find truly annoying ties into NPC's abilities to instantly enter your instance no matter how far away they were in hyperspace when you dropped down, coupled with the fact that they spawn on top of you no matter how far you've traveled from the point you initially dropped out of SC.

It's most evident in smuggling runs. Take a ton of long distance smuggling missions, and when one NPC drops you out all the others instantly start popping in alongside you and in front of you. They could have been hundreds of LS away and they'll instantly join the instance. Travel a kilometer or more away from your starting point and they keep dropping into the instance right beside or in front of you. Add server lag issues and sometimes you'll be insta-scanned the moment you drop down, with no way to avoid it. Have more than one ship pop in all at once and it's impossible to avoid the scans even by deploying hardpoints and targeting them, as once you switch targets they'll resume scanning. Try to boost out of range, new ones still spawn right on top of you, and there's the added risk of ramming one of them. There needs to be a more logical approach to how, where and when NPCs can join your instance when you submit to or fail interdictions.

Last aggravation - high wake to a star, and instantly get interdicted (server lag issues again), and the vector points directly into the star. Those cannot be avoided if the meter fills too fast. You either fall into the star or fail the interdiction.


I generally have a lot of difficulty winning about half the interdictions I receive while smuggling. I'm Deadly rank though, which does largely affect what NPCs spawn for you. What is your combat rank OP?
 
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"On the rare occasion their little bit of "flavor" text mentions something about dropping your cargo it is obvious that even doing this will not stop them from their pre-programmed attack." - not really true. many npc pirates will let you go without opening fire, when you drop 2-4 t of high value cargo like gold.

but before doing that, i'll shoot them.

beside that, there are several threads from players complaining about being interdicted and destroyed by npc's, i think it is hard to balance.

for me, the most annoying part is that the outcome of an interdiction minigane feels very random.
 
"On the rare occasion their little bit of "flavor" text mentions something about dropping your cargo it is obvious that even doing this will not stop them from their pre-programmed attack." - not really true. many npc pirates will let you go without opening fire, when you drop 2-4 t of high value cargo like gold.

but before doing that, i'll shoot them.

beside that, there are several threads from players complaining about being interdicted and destroyed by npc's, i think it is hard to balance.

for me, the most annoying part is that the outcome of an interdiction minigane feels very random.

Oh really? I've tried dropping cargo while unarmed and trading a few times before ages ago and was always just attacked anyway so I stopped bothering, I guess I got the psychopaths not the pirates. That's cool though I might try it out in future.
Yes it seems there is a general negative sentiment towards how interdictions work (although that could be down to the fact that people are more likely to reply if they are discontent with something than defend something they feel works fine) but the reasons for that negativity vary too much to easily pin down specifics that need improving apart from a couple of areas:
1. fix the glitchy/bugged aspects (that one's a bit obvious)
2.make the difficulty of the encounter once interdicted fit better to your combat rank (at least most of the time, fair enough if a few times you end up against something incredibly strong, or some nutjob in a shieldless eagle flying towards you screaming, that adds flavor, but those things happen too often) - this one might be improved with the new AI updates in 2.1, we'll have to wait and see.

I definitely agree with the sentiment that some variation to SC encounters would add a lot to the game, but I can't really think of what those variations could be so that's not a very constructive point.

I have just felt that since I first got a decent combat ship (starting with a vulture) the word "Dangerous" from the title has only applied to bugs, not actual combat encounters. While I had that vulture I got blown up 3 times, ALL of those were due to being rammed by anaconda's in res sites. As a result I'm keeping out of bounty hunting until 2.1 and the new AI drops. I only really made this post in the hopes we could come to some consensus about what it is that isn't working (if anything) about interdictions in the hope FD see it, or we show it to them. Then hopefully a future update might address these issues. I love this game but there are so many bugs at the moment that infuriate me.
 
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And of course if you do stand and kill you end up with a shedload of bounties on your transactions panel that you aint ever going to cash in because you aint going back to that system anyway and you can only get rid of by dying...
 
Just had one of these with a human player and working fine. Maybe, because I won?

Anyway; pulled by an FDL, in my Cobra. After the, 'OMG i am going to die, it an FDL,'panic; I start to resist, instead of just '0' throttling and it did what I asked it too; therefore, I won. So working fine, in that respect.

PS, If you do fly an FDL, just say Hi and leave it at that. :D
 
You are awesome.
My success rate at evasion vs NPC is about 65% not including when the blue zone goes all disco-jittery or disappears off screen, which means insta-lose.
So, to me, it's fine.
 
I agree with OP except point 2.

When the vector veers off 90 degrees it is not bugged. If you watch carefully it happens when you interdict too. I use this moment to pull my target into normal space.

So, there is a way to avoid failure at this point but it's hard to explain properly. I did have a few vids I was going to post but I lost them all the other day.
Anyway, it's not bugged, I can succeed everytime when the vector veers off, so it can't be bugged.
 
Yes my problem is that they are too easy, too easy to evade, or if you do submit, too easy to either blow them up or get away from, it makes it so it feels like they may as well have not happened. The point I'm making is that they need to up the difficulty to make them feel exciting.
I have changed the title of the thread to reflect this.



Thanks for the input! Part of the reason I started this thread was to see if my opinions on this were shared or if people had other experiences.
Could I ask what control input you use? I use mouse and keyboard and I have heard a lot that while they are definitely less authentic (I'd love a HOTAS they look great) they offer much greater precision and control. So maybe that is worth consideration.

I've not recently won an interdiction either. Before the last "tweak" I could evade an interdiction in my ASP, now not a chance. So much so that I don't bother trying but submit and run or, if I'm flying something a bit more powerful, fight.

I certainly don't want interdictions to become harder. For me they are already hard. I'm just thankful that most of the time I have the legs to run away.

I use X52 Standard controls with a button bar for macros and lots of keyboard input as well.

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I         hate interdictions! :(
I sometimes get this annoying       of an NPC who interdicts me, I submit, boost away and shift out of there. But almost immediately this       is at me again and interdicts me. He doesn't go away.         ANNOYING when all I try is to save up some credits for a better exploration ship, I don't give a about combat, that's why I fly a fast cobra to get away. I don't even carry guns, I rely on speed. But what does it help when NPC can just instantly get on my tail again.
Thank god I can just use task manager, kill elite executable, and relog. Pesky NPC gone.

That, for me is the fun part of interdictions, the getting away or finally getting close enough to a station to exit to normal space and let the NPC commit suicide by space station. That's fun! It does however get a little tricky of there are two of the b*****s!
 
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