"On the rare occasion their little bit of "flavor" text mentions something about dropping your cargo it is obvious that even doing this will not stop them from their pre-programmed attack." - not really true. many npc pirates will let you go without opening fire, when you drop 2-4 t of high value cargo like gold.
but before doing that, i'll shoot them.
beside that, there are several threads from players complaining about being interdicted and destroyed by npc's, i think it is hard to balance.
for me, the most annoying part is that the outcome of an interdiction minigane feels very random.
Yes my problem is that they are too easy, too easy to evade, or if you do submit, too easy to either blow them up or get away from, it makes it so it feels like they may as well have not happened. The point I'm making is that they need to up the difficulty to make them feel exciting.
I have changed the title of the thread to reflect this.
Thanks for the input! Part of the reason I started this thread was to see if my opinions on this were shared or if people had other experiences.
Could I ask what control input you use? I use mouse and keyboard and I have heard a lot that while they are definitely less authentic (I'd love a HOTAS they look great) they offer much greater precision and control. So maybe that is worth consideration.
I hate interdictions!
I sometimes get this annoying of an NPC who interdicts me, I submit, boost away and shift out of there. But almost immediately this is at me again and interdicts me. He doesn't go away. ANNOYING when all I try is to save up some credits for a better exploration ship, I don't give a about combat, that's why I fly a fast cobra to get away. I don't even carry guns, I rely on speed. But what does it help when NPC can just instantly get on my tail again.
Thank god I can just use task manager, kill elite executable, and relog. Pesky NPC gone.