NPC Interference solo vs open

Hi

I can understand the devs making the NPC's harder so that solo emulates open a little more accurately as we have players in open who are more aggressive and will interdict other players etc etc..

HOWEVER for those of us who have the guts to play in open.
we play in open because generally we want player interaction
but when the NPC's in open are set to the solo play level not only do you have players to contend with but you also have the more interfering NPC's to contend with.

getting a decent instance in open is the holy grail of this game.. sometime you think "great finally players" you're just about to interdict someone and you can alsmost guarantee the NPC's will get you just as your about to make your move... wallop NPC gets you. every time.
and guess what when u submit because yes you mostly have too as the interdictions are pathetic you cannot beat them once you get back into super cruise you are back into the instance with no players.. aaaaaaaaaaaargh!!
for those of us who play in open.. can you for crying out loud calm the NPC's down as they are interfering with those of us who want to interact with other humans not with a computer... hello open ... solo...
there should be a difference between the two.

also the interdictions. i am an interdiction ninja i win perhaps 80% of interdictions against other players so i get it, i understand it, but winning against the computer? ridiculous, it is quicker to drop to normal and then jump back into SC rather than twist and wreck your joystick for half an hour only to lose anyway its pathetic devs.. sort it out.

AND another thing. tonight interdicted perhaps 30 - 40 times by NPC's within an hour. stupid. but even more irritating
when i jump back into SC leaving the NPC behind who was "gonna boil me up" when i jump into a wing members instance the NPC who was gonna boil me up is in with me???? what on earth chaps.
if you jump out from npc and jump into a wing instance the npc is still there..
even players cant do that .. sort that rubbish out too.
its getting increasingly pathetic.


if your in solo expect more NPC's to get you
if your in open and you have the courage to do so.. let the players get each other and back the NPC's off
a benefit for being in open.
plus risk and reward. if you are in open increase the rewards for things, make things unique to open.

the game itself is now interfereing with player on player experience. calm it down.
twice now i have rage quit in a week due to not getting anywhere as the NPC's are wrecking the game with the player interference level.
I am a member of the code and other members have quit for the night due to the fact they got fed up with NPC interference.

ok you expect it in solo.. BUT NOT IN OPEN!!! :mad:
 
I don't understand how you cannot avoid NPC when they try to interdict you. You have to follow the tunnel till their interdiction doesn't work anymore.

I didn't encounter many NPC, but when they interdicted me, i managed to jump again very fastly. Later i had a 500,000 cr turret with my hauler and i blow the NPC down when i was forced to get out of hyper space.

Once i got attacked by a player pirate. He blow me up with his big ship. Later he interdicted me again. He asked me to stop engine and drop cargo. Lucky i had someone else chasing him. I attacked him too and we blow him up !
Hahahah it was fun !
 
Kind of weird that the OP is asking for "Open" to be made easier? I play Solo and Open and don't see the issues that the OP sees? Although I don't go looking for CMDRS to kill. IMHO that is the real issue, too many in Open, just want to look for other CMDRS to kill and that is the focus of their gameplay, so when NCP'S appear to spoil their fun they get mad! Still that is a an Open v Solo debate on another thread folks!
 
Are solo/open actually any different from an NPC aggressiveness point of view. I've not noticed any difference.
 
Are solo/open actually any different from an NPC aggressiveness point of view. I've not noticed any difference.

I think thats his point, he is under the belief that NPC are made harder in Solo to compensate for lack of players, and so since you have players in open, the NPCshould not need to compensate so much and should be easier...

....when in fact he should consider NPC are as difficult as they are, and thats just the elite universe status quo... the question is do you want player interaction/stupidy involved in that knowing that NPC's are just as bigger pain in the hoop, or not?
 
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My point is this. The game itself is interfering with pvp. U get a good instance which in itself is a miracle and just as you are about to interdict then along comes an npc to ruin the day. Ok i am wanted in a lot of systems so that doesn't help and i am in power play for the modules so that doesn't help.. Open is harder and more risky than solo. But if u get interdicted in solo it doesnt mattet no instance issue. But in open the constant interdictions mixed with bad net code by fd is mucking up pvp. I cant just submit and then re enter super cruise and still have the same players. its a new instance and if we are having a battle your enemy cannot be seen as they are ina different instance if there are a lot of players in it. Plus it puts wingmates at risk. And for those of us that are into pvp the impossible npc interdictions are wrecking it. But if you are not into big pvp battles u will have no idea how this affects gameplay.
Bottom line if u are in open back off the npc interdictions to give pvp a chance. Or fix instancing problems. Either way i dont care. And if it means going server based and paying a token gesture to fix instancing im sure many would agree. Unless again you are into solo which to be honest should be a separate save and have no influence on open.

To give u an idea. We did lave rave. Ie turn up at the outpost in lave in an eagle and lets get it on. It was great fun players everywhere.. Imagine if npcs were all over that how it would have ruined the enjoyment we were having. Luckily npcs dont pull u into a different instance in normal space. If they did lave rave and the mass pvp batttles we organise couldn't exist.
 
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To OP
Wouldn't it just be easier if Fdev made a bigger instance/pitch in the CQC ? I meen that particular mode is what you're looking for Dark Destroyer ? I don't play pvp but I do play in open and I don't want the npc interdictions to be nerfed just to make your game easier, especially not when you've got a hole playing mode(CQC=PVP)

sorry I don't see any merits in your sugguestion :p
 
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Maybe an option to make NPC pirates more aggressive/strong or not ?

This way people that want more tension could get it.
 
Nope cqc is just.. Well lets not go there.. look im simply saying that open mode suffers from instancing issues and those of us like myself have been playing the game since kick starter like myself and who enjoy the game in itself ie the pirating etc etc and the real battle with like the bbfa or roa, the interdictions get a little silly by the npcs when you are trying to have a legitimate clan fight.. Cqc isnt elite.. I have no idea what its trying to be but imo its pathetic just there to keep the xbox crew happy. If they fixed instancing tyen i have no issue but the fact that npc interdictions are practically impossible to get out of.. If u submit to it then u inevitably arrive back in super cruise in a different instance therefore the mix of bad net code and impossible npc interdictions are interfering with legitimate pvp. And im not talking that stupid side kick rubbish called cqc. Thats just for those who want pvp.without any risk to themselves ie losing a python or anaconda etcetc..
 
So what you are saying is that the frekvency of Npc interdictions doesn't need to be nerfed, but the hole minigame should be fixed and/or fix the problem of not being able to get back to the same instances you left when you got pulled out of SC... if so I have no problem with it, but I don't want the frekvency of nps interdictions to be nerfed down as they are a part of the game for those of os who doesn't play in big groups and I don't want to be forced into solo mode just to experience a npc trying to prevent me from whatever it is I'm doing whether it being trading smugling ect...
 
In fact ill explain my post. I am a member of the code, granted we were at the cg robbing players. Also the SDC were there too we were doing our usual shenanigans until the BBFA turned up in 8 silent FAS, code members, sdc, bbfa, all.good people decent pvpers. The BBFA and code generally are always at each other for some decent pvp. They started attacking us, hermoot my arch enemy attacked me with his wing took me out. Anyway as u can see some major battles starting to kick off. Now the fact that we are pirates we are wanted in the system, and the fact most of us are in the ridiculous power play for the modules not for the ridiculous white elephant it's meant to be means the game is going to pay a fair amount of attention to us. But when we are trying to form wings and we are getting interdicted at a rate of perhaps 30 to 40 times an hour by the game which means re instanced everytime you just back to super cruise means that when you try to get in on your wing mates wing beacon, or try to follow your wing mate in to an instance to fight the bbfa means that if u have a wing of 4 a good chance that only 2 of you might make it into the pvp fight because the damn game has interdicted your wing mates and pulled then into normal space which is damn irritating to code members, bbfa,sdc, roa in fact most pvp groups that have travelled many light years for a good old ding dong and it gets ruined by the overbearing interdictions by the stupid game mechanic itself, we lost many ships to bbfa due to the fact that we couldn't get full wings into the instance due to the stupid npcs which we are not interested in. If u are in solo the fair enough after all you have to have some difficulty but when in open these people quite often are interested in fighting other players NOT the computer that is why they are in open for human on human interaction. And as for group mode. Well that just stops the natural evolution of the game. Imo. If you dont play large pvp battles play aggressively have a wanted sticker on your back or if u just play solo or even group mode or just potter about, explore or just trade or just run missions you will have NO idea what ibam talking about, but if you are into the large pvp battles with player factions and i dont mean the power play nonsence then you will know what i mean.
 
So what you are saying is that the frekvency of Npc interdictions doesn't need to be nerfed, but the hole minigame should be fixed and/or fix the problem of not being able to get back to the same instances you left when you got pulled out of SC... if so I have no problem with it, but I don't want the frekvency of nps interdictions to be nerfed down as they are a part of the game for those of os who doesn't play in big groups and I don't want to be forced into solo mode just to experience a npc trying to prevent me from whatever it is I'm doing whether it being trading smugling ect...

Exactly right.
 
Kind of weird that the OP is asking for "Open" to be made easier?

When you play in open and are looking for PvP fights the normal interaction with NPCs is just a waste of your limited time in the game. They are in any ship with any kind of combat rank really no challenge nor thread. That's the point. So reducing this interaction or make it really dangerous makes absolutely sense to me.
 
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