NPC not avoiding collisions

Hello everyone !

I have been playing and hunting bugs since Bêta, however, I tried my very first Capital Ship battle yesterday. I've spent something like 2 or 3 hours fighting in there, making a lot of fun but...
I died 3 times. Those 3 times were because of an AI not modifying its course even though it was on an impact course.
It is true that I could have avoided the first one because it was a frontal course, I had seen it and didn't react fast enough.
But the two other times were allies hitting my back, probably boosting to reach the same target as me or something.

What I'm willing to say is that the fact that the AI doesn't try to avoid the impact with us is breaking the balance of battles. I end up being more stressed by the probability of being hit by a vessel than a missile. I absolutely don't fear figthing pythons or anacondas face to face but I fear my allies behind me.


So, if there's anything you could do about it maybe ? I don't know, like, add a function telling the AI to stand 2m away from us at all time ?

Tell me what you think !
 
I'd be quite okay with that if the kamikaze were enemies. But, they are actually allies, most of the time. Out of 3 deaths, 1 was enemy python hitting my cockpit, which is my fault.
The two others were allies I guess, because they hit me in the back, and there was no red dot in my back on the sensors.
 
Damn, that's harsh! Yeah, I think that is probably something that needs looking at. I'd suggest ticketing it.

Z...
 
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