I'm thinking about buying an FGS specifically for my SLF pilot to fly in combat.
I'll fly the SLF and she can fly the mothership.
Anybody know anything about what sort of weapons and tactics the NPCs prefer, given a free choice, so I can build a ship to suit their talents?
Is there, for example, any point in fitting turrets to such a ship or do NPCs manage, somehow, to aim weapons even if the target is outside their field of vision?
If the ship was fitted with turrets, would they activate them (or deactivate them if I'd set them to auto-fire)?
Is there any point in fitting more than 2 kinds of weapons?
I get the impression that NPCs are pretty rigid about stuff like not launching missiles until the enemy's shields are down but do they always default to the most powerful weapon or are they clever enough to, for example, use lasers until the capacitor runs dry then swap to MCs and then swap to frag cannons when if a target gets close enough?
What about fire groups?
Do NPCs swap from one fire-group to another or would that restrict me to 2 different weapons?
Any input from people who've played around with this stuff would be appreciated. [up]
I'll fly the SLF and she can fly the mothership.
Anybody know anything about what sort of weapons and tactics the NPCs prefer, given a free choice, so I can build a ship to suit their talents?
Is there, for example, any point in fitting turrets to such a ship or do NPCs manage, somehow, to aim weapons even if the target is outside their field of vision?
If the ship was fitted with turrets, would they activate them (or deactivate them if I'd set them to auto-fire)?
Is there any point in fitting more than 2 kinds of weapons?
I get the impression that NPCs are pretty rigid about stuff like not launching missiles until the enemy's shields are down but do they always default to the most powerful weapon or are they clever enough to, for example, use lasers until the capacitor runs dry then swap to MCs and then swap to frag cannons when if a target gets close enough?
What about fire groups?
Do NPCs swap from one fire-group to another or would that restrict me to 2 different weapons?
Any input from people who've played around with this stuff would be appreciated. [up]