Pirate Lord: "We're going to a RES!"
Minion: "Excellent idea, boss! We can rob those miners of their cargo! All their gold belongs to us!"
Pirate Lord: "What? No! We're going to kill those miners instead!"
Minion: "But....how does that make us rich?"
Pirate Lord: "You'll never become a Pirate Lord with that attitude!"
Minion: "But......we will become the target of local cops! And Bounty Hunters! With their engineered ships!"
Pirate Lord: "Don't worry about them, what could possibly go wrong?"
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I've never seen any attempt by NPC Pirates to rob NPC Miners of their cargo in a RES. Shouldn't they be unleashing the hatch-breakers instead of the hull-breakers?
I agree... or they sit there watch you blow up 10 of their criminal mates, scan you, complain about going hungry tonight and turn their backs on you as you open a world of pain on them. The entire notion of going to a res to farm pirates is broken from the get go imo.....
imo pirate missions need to be dropping in on USSes and pulling out of FSD in open space.
of course if doing this and not farming at a RES i would suggest the number of pirates needed for any mission needs to be cut, or at the very least more mission targets need to spawn
RES sites should be slightly risky places where miners go but get better returns on their mining.... yes there would be a few pirates there - enough for a wing person or SLF fighter to have something to do (top tip ship npc ai need to be able to do the bare bones mining, and we need to be able to get an slf ship capable of defence AND of directing the probes, so we can defend the mining ship and at the same time sniff out good rocks whilst our ai does basic ship manouvers and collects the stuff we want and vents what we dont... but i digress.
My point is, RES is a mining site, and yet what miner would go and mine at a haz res? them being the go to place to farm npcs is just terrible design.. not only that it does not even work that well imo, its total RNG if you get a good spawn or if you and up to 3 mates are just sitting their whistling dixie waiting for the odd ship to jump in.
give us sos missions for orbital and surface bases being attacked by pirates for us to jump in and protect
give us missions to fly to a ship in distress and save it before it gets blown up. ( is *almost* in the game now as a random uss it just does not go the final mile and make it worthwhile).