Pirateception is the best. Wait till traders start trading other traders in their cargo bays. Now that's something to see
Traders fit in the slave canisters just as easily as everyone else. /innocence
Pirateception is the best. Wait till traders start trading other traders in their cargo bays. Now that's something to see
Sorry SJA, but it has to be said. Pirates in anarchy Nav beacons trying to pirate other pirates. I think that's really stupid, pirates should work together for those cargoes! It's very, oh so very annoying when you're trying to pirate an ASP or T6 and a Viper comes around and scans YOU.
It makes me want to rip my hair out. Does anyone else agree?
Players actually drop cargo of NPC pirates? Why don't you just blast them into next week??
Btw another option for pirates in RES/NAV or just SC would be to have an option to team up if they feel they are stronger that way and can reach their goal faster if they cooperate. Lets say 2 wings of 2 Sidewinders and 2 Cobras enter a RES. They are the same faction but in 2 seperate wings. Suddenly they join forces and are 1 wing of 4 ships. Or lets say they coordinate the 2 wings to easier take you out or their target out. This is advanced AI. I hope one day we will see such behavior.
Yea agreed it's very annoying. It's all because when the ai, sees limpets, or any cargo, they try to take it. FD needs to implement a minimum cargo value before pirates attack
Annoys me that these NPC pirates think that a viper or a vulture might actually have cargo space. No I'm here to kill you! Stupid Pirate!
Totally agree. No offense to SJA, and I have been blunt before... but the AI in the game needs a TON of work. I find it kind of a joke, really.Sorry SJA, but it has to be said. Pirates in anarchy Nav beacons trying to pirate other pirates. I think that's really stupid, pirates should work together for those cargoes! It's very, oh so very annoying when you're trying to pirate an ASP or T6 and a Viper comes around and scans YOU.
It makes me want to rip my hair out. Does anyone else agree?
Totally agree. No offense to SJA, and I have been blunt before... but the AI in the game needs a TON of work. I find it kind of a joke, really.
The ones that really crack me up... I'm cruizing around in my conda... and I get inderdicted by a wanted, harmless, shield-less, sidewinder who wants me to drop all my cargo. Really?
I agree. But as improved as they are... they are still a mere fraction as good as a simple casual average player fighter. If I find an elite pilot in a comparable ship... I should not MELT him without taking a scratch. And I do it every time. Players don't want impossible-mode, but they don't want a walk in the park, either.The combat AI itself has improved, but the decision trees the overall AI uses in terms of, "Do I interdict this guy who probably has no cargo and has me outguuned four times over?" are hilarious
I agree. But as improved as they are... they are still a mere fraction as good as a simple casual average player fighter. If I find an elite pilot in a comparable ship... I should not MELT him without taking a scratch. And I do it every time. Players don't want impossible-mode, but they don't want a walk in the park, either.
Again.. I think I would concur. I once took on an elite viper pilot... in a viper (a while ago). And while I ultimately triumphed, he was tough as nails!! So fast, and SO hard to keep in front of my ship.I find the AI is better in smaller ships than big ones.
Try taking on an Elite Eagle 1v1 in an Eagle sometime. They can be pretty darn tough!
The AI's big ship handling at higher ranks needs some work, though.
Again.. I think I would concur. I once took on an elite viper pilot... in a viper (a while ago). And while I ultimately triumphed, he was tough as nails!! So fast, and SO hard to keep in front of my ship.