NPC pirates are scared — or have I become a combat god overnight?

Have NPC pirates become cowards and/or sensible in 3.3?

Since the update, NPC pirates that have interdicted me and demanded my cargo have all run and high-waked out of the fight after I've dropped their shields to around one ring. I didn't notice this before, as I used to be able to carry that sweet, sweet cargo as bait to lure the brain-dead bots into becoming combat-rank fodder. But now they run and escape before I can disable their frame-shift drive and collect those precious fractions of a percentage combat-rank points. :rolleyes:

New and "improved" AI?
 
Man I hope so. I'd rather I have to get better at killing than have my targets be good at dying.

When a Clipper turns tail at the first site of a downed shield, how do you kill it in a Krait Phantom? I follow and shoot its FSD but cannot mass lock the ship, so its gone in a few seconds. Do I need some kind of super penetrator rail gun or something, if such a thing even exists, to knock out its FSD in one hit?
 
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When a Clipper turns tail at the first site of a downed shield, how do you kill it in a Krait Phantom? I follow and shoot its FSD but cannot mass lock the ship, so its gone in a few seconds. Do I need some kind of super penetrator rail gun or something, if such a thing even exists, to knock out its FSD in one hit?

Use a wake scanner.
 
When a Clipper turns tail at the first site of a downed shield, how do you kill it in a Krait Phantom? I follow and shoot its FSD but cannot mass lock the ship, so its gone in a few seconds. Do I need some kind of super penetrator rail gun or something, if such a thing even exists, to knock out its FSD in one hit?

Even in the modern era, the Clipper is stupid-fast. That should almost always be its preferred choice if it doesn't want to fight.

I don't believe that just because we're players, we have the grant to have 100% kill guarantee. That's ridiculously prevalent in almost all games, so the few games I find that allow NPCs a bit more survivability I enjoy it. Some stuff should be able to escape us depending on the circumstances, and easily sometimes. In the specific case of the Clipper, that sounds like what most real pilots would do with it. Why stay and risk getting peeled open when you can just boogie? Maybe they had a date.

I play a lot of modded STALKER, and mere survival is a win in that game. Avoiding things is also part of the gameplay, because sometimes getting into or staying in a combat just too dangerous for that particular scenario (enemy has grenades, outnumbered, poor terrain/weather, low on ammo, wounded, laden with stuff - all kinds of risks that could all potentially apply). It's a sense of existing in that environment, as the NPCs try to survive too using many of the same methods. Monsters and human factions all have enemies and they can attack each other out in the world. Human NPC use medkits even on each other, try to flank and sneak and use cover; doods that have a whole gang with them will be more aggressive than a single wounded guy, who will hide out.

This bit of Elite is levels below that feeling, but for me letting NPCs Sir Robin if they can adds far more believability to Pretend Spaceman than doods lining up for me to kill them with a salad fork. Yes, it's a burn if someone peels out, but for me that's part of the whole thing. I don't feel I was owed a statnubby just because I was fighting an NPC; those that get away might need something else to be stopped than what you currently have. Depends on what's going on too, if I'm doing haulage and get sucked into a combat, the hostile leaving and me having intact cargo is still a win to me.
 
I hope you're right, it always bothered me when NPCs would always just fight to the death. Especially pirates, who should be the epitome of selfish a*holes and leave their buddies to fend for themselves if things get too tough.
 
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Yup noticed it too, I got interdicted by an FDL in my Corvette, as soon as his shields were gone he jumped out, I wasn't fast enough to catch him.
But yeah, npc pirates do run now when they can't win.
 

Goose4291

Banned
It's the return of the fabled 2.1 beta AI...

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I hope that behavior doesn't extend to thargoids though... it would make them even more terrifying if all other NPCs sensibly run away, but thargoids just keep on coming like an ant swarm.
 
I hope that behavior doesn't extend to thargoids though... it would make them even more terrifying if all other NPCs sensibly run away, but thargoids just keep on coming like an ant swarm.

I agree and their lore seems to warrant this too. The queen doesnt consider their underlings anything but expendable. And as hive society i have some doubts the underlings care about their own survival more than following the orders...
 
I noticed this with the target pirates of assassination missions. Very annoying when its my Mamba vs their corvette. I had to switch to my vette, add packhounds, and target drives. Now they die right on schedule :D
 
I noticed this with the target pirates of assassination missions. Very annoying when its my Mamba vs their corvette. I had to switch to my vette, add packhounds, and target drives. Now they die right on schedule :D

Ive always had those guys try to run. In fact they were the only enemies I fought prior to this patch that tried.
 
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