I'd like to ask, are you happy with the following figures on levelling your AI wingman?
This is based on the 15-20 kills it took me to level a pilot from Harmless to Mostly Harmless.
Please correct me if my guesses are wrong, I've done them quickly in excel in about 2 minutes.
I have two points I'd like to say on this...
1) If your wingman can die, even from an accident or ingame bug, you could loose months/years of work. There should be a way to save them or they shouldn't die outright.
2) Wingmen should have "experience" rather than a kill count. Kills should count of course, but those Traders & Explorers among us should feel like we are investing in our pilots as well, therefore I believe they should also rank up by either time spent with a pilot, or money earned.
This is based on the 15-20 kills it took me to level a pilot from Harmless to Mostly Harmless.
Rank | Kills Low | Kills High | Total Low | Total High | |||
Harmless | 15 | 20 | 15 | 20 | |||
Mostly Harmless | 30 | 40 | 45 | 60 | |||
Novice | 60 | 80 | 105 | 140 | |||
Competent | 120 | 160 | 225 | 300 | |||
Expert | 240 | 320 | 465 | 620 | |||
Master | 480 | 640 | 945 | 1260 | |||
Dangerous | 960 | 1280 | 1905 | 2540 | |||
Deadly | 1920 | 2560 | 3825 | 5100 | |||
Elite | 3840 | 5120 | 7665 | 10220 |
I have two points I'd like to say on this...
1) If your wingman can die, even from an accident or ingame bug, you could loose months/years of work. There should be a way to save them or they shouldn't die outright.
2) Wingmen should have "experience" rather than a kill count. Kills should count of course, but those Traders & Explorers among us should feel like we are investing in our pilots as well, therefore I believe they should also rank up by either time spent with a pilot, or money earned.
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