Am I imagining things, or do NPCs scale with our ships? I would think the answer has to be "No", but allow me to explain why I'm even asking. Before VR, the humble Vulture was my favorite combat ship. With the right engineering, weapons, and piloting skills, I could take on most enemies, including combat zones. VR sorta ruined the Vulture for me (I just don't like the giant dome cockpit in a fighter), but I saved the various weapons I engineered for it and kept them for later.
Yesterday I bought my first Mamba on PC, and I used two of my favorite weapons in the size 3 hard points, along with engineered weapons in the other hard points. I go to a compromised Nav Beacon, expecting to do pretty good, but much to my surprise it's taking me FOREVER to kill anything. A stinking ADDER is tanking my Mamba like it was a Anaconda! What the heck? My Vulture would have melted that Adder into slag in seconds!
So I change my loadout to something different (a huge beam and 4 multicannons), and ships are still being crazy bullet sponges, no where near worth the pittance of credits one gets when they finally die. Speaking of, only 200,000 credits for an Elite Anaconda? Now that feels like a nerf. I thought for sure they were worth more than that....
So I'm very close to selling this Mamba and sticking with my Python and Eagle. It may sound crazy, but I can get more kills and make more credits in a regular Nav beacon in my Eagle than I can in a compromised beacon with this overpriced racer, and I have way more fun. Bullet sponges are NOT fun. Maybe it's always been this way, as I've read threads like this in the past, but I never noticed it in my Vulture. Which leads me back to the original questions - do NPCs scale up in difficulty to match our ships? Is that why Adder can hull tank my Mamba forever but my old Vulture would have slagged the same ship in seconds? Or did something change in the recent update to make all ships in compromised beacons bullet sponges? Something ain't right, I can tell ya that.
And yes, you CAN haz my Mamba, I won't be needing it
Yesterday I bought my first Mamba on PC, and I used two of my favorite weapons in the size 3 hard points, along with engineered weapons in the other hard points. I go to a compromised Nav Beacon, expecting to do pretty good, but much to my surprise it's taking me FOREVER to kill anything. A stinking ADDER is tanking my Mamba like it was a Anaconda! What the heck? My Vulture would have melted that Adder into slag in seconds!
So I change my loadout to something different (a huge beam and 4 multicannons), and ships are still being crazy bullet sponges, no where near worth the pittance of credits one gets when they finally die. Speaking of, only 200,000 credits for an Elite Anaconda? Now that feels like a nerf. I thought for sure they were worth more than that....
So I'm very close to selling this Mamba and sticking with my Python and Eagle. It may sound crazy, but I can get more kills and make more credits in a regular Nav beacon in my Eagle than I can in a compromised beacon with this overpriced racer, and I have way more fun. Bullet sponges are NOT fun. Maybe it's always been this way, as I've read threads like this in the past, but I never noticed it in my Vulture. Which leads me back to the original questions - do NPCs scale up in difficulty to match our ships? Is that why Adder can hull tank my Mamba forever but my old Vulture would have slagged the same ship in seconds? Or did something change in the recent update to make all ships in compromised beacons bullet sponges? Something ain't right, I can tell ya that.
And yes, you CAN haz my Mamba, I won't be needing it