NPC ships can turn faster than our ships.

So er just been done by a cobra mkIV now i wouldn't be bothered but this normally but i am in a cobra mkIII fully upgraded and thrusters modded up to grade 4 and i was completely outmaneuvered he was turning in the time it took me to do 2 thirds of a turn.
Now i have a mkIV it's absolutely useless it does not turn this fast not even with mods there is no way a mkIV can out turn a mkIII in any circumstances, so i have to ask are the NPC's using the same ships as we are? are those ships limited in the same way as the ones that we use i don't believe they are at all.
couple this with the constant attacks by NPC's when trying to hunt down chemical distillery because i have 1 commodity that's worth 450 credits i am loosing faith in the game and the joy of playing it is going fast.

And before i get the fly better comment, i can fly just fine have had absolutely no problems till now.
 
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I thought this for a while to when my DBS was getting into turn battles with elite type 7 and 6's just after 2.1 went live. But I stopped to look and they do have thruster mods they also do perfect pip management use thrusters properly and use fa off from time to time. So if you keep 4 pips to engines and you fly with computer like accuracy you might be able to match them in a turn. Not sure if 2.103 has changed that I think there was a bit in the patch notes about turn times.
 
I thought this for a while to when my DBS was getting into turn battles with elite type 7 and 6's just after 2.1 went live. But I stopped to look and they do have thruster mods they also do perfect pip management use thrusters properly and use fa off from time to time. So if you keep 4 pips to engines and you fly with computer like accuracy you might be able to match them in a turn. Not sure if 2.103 has changed that I think there was a bit in the patch notes about turn times.
According to FD, NPCs do not use FA Off. I'm trying to find out from Brett if there was a bug related to their flight model, or if they were using thruster mods, as there were some situations where they shouldn't have been capable of turning at the pitch rates they were, even assuming perfect pip management and thruster use.
 
NPC's has always had sketchy abilities
It wouldnt surprise me.

Getting out turned in my Vulture using FA off against a Python kinda rams it home for me.

I will say these arent the norm, but isolated incidents
 
Pics or it didn't happen. I'm open to your claims, but I've yet to see any video evidence regarding the NPC super turners.
 
According to FD, NPCs do not use FA Off. I'm trying to find out from Brett if there was a bug related to their flight model, or if they were using thruster mods, as there were some situations where they shouldn't have been capable of turning at the pitch rates they were, even assuming perfect pip management and thruster use.

They don't use FAoff because they don't need it. They don't use FAon either, they have control of each individual thruster, because they are the thrusters...it's just the nature of the beast.

OP, you got outflown, insert some FAoff time and pip management and you'll be out-turning them in no time. His ship isn't more capable, just more capably flown.
 
So er just been done by a cobra mkIV now i wouldn't be bothered but this normally but i am in a cobra mkIII fully upgraded and thrusters modded up to grade 4 and i was completely outmaneuvered he was turning in the time it took me to do 2 thirds of a turn.
Now i have a mkIV it's absolutely useless it does not turn this fast not even with mods there is no way a mkIV can out turn a mkIII in any circumstances, so i have to ask are the NPC's using the same ships as we are? are those ships limited in the same way as the ones that we use i don't believe they are at all.
couple this with the constant attacks by NPC's when trying to hunt down chemical distillery because i have 1 commodity that's worth 450 credits i am loosing faith in the game and the joy of playing it is going fast.

And before i get the fly better comment, i can fly just fine have had absolutely no problems till now.


What is your throttle position? serious question, the closer to the centre of the blue segment you are the better your turning rate - If you are flying full throttle your turning ability will be rubbish
 
Cobra Mk iii and Python will absolutely punish you flown outside of optimal thruster range (aka the blue zone).
 
I've seen a Vette spin on a dime, I still beat it, but honking great hulks like that should not be maneuvering that fast.


and to those who want video proof, ####
 
What is your throttle position? serious question, the closer to the centre of the blue segment you are the better your turning rate - If you are flying full throttle your turning ability will be rubbish
It's occurred to me even in the center of the blue zone, 4 pips to ENG, flying against ships significantly less maneuverable than what I was in at the time, all while using vertical thrusters. I'd have to record a video (though it may not be the case post patch, since they stated there was a bug of some kind), since usually in these situations I just circle a couple of times and then toggle FA off to end the turning battle. Up until now, I'd just assumed it was thruster mods.
 
So er just been done by a cobra mkIV now i wouldn't be bothered but this normally but i am in a cobra mkIII fully upgraded and thrusters modded up to grade 4 and i was completely outmaneuvered he was turning in the time it took me to do 2 thirds of a turn.
Now i have a mkIV it's absolutely useless it does not turn this fast not even with mods there is no way a mkIV can out turn a mkIII in any circumstances, so i have to ask are the NPC's using the same ships as we are? are those ships limited in the same way as the ones that we use i don't believe they are at all.
couple this with the constant attacks by NPC's when trying to hunt down chemical distillery because i have 1 commodity that's worth 450 credits i am loosing faith in the game and the joy of playing it is going fast.

And before i get the fly better comment, i can fly just fine have had absolutely no problems till now.

...and here i thought only the non Eng modded ships are totally useless to these cheating NPCs...now we are seeing that the Engineered ones are too. Cool FD, great idea re these NPCs huh?

These cheating NPCs in effect nerf eng mods to much like the usefulness of PP weaps. We all know how well thoese went over.
 
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They don't use FAoff because they don't need it. They don't use FAon either, they have control of each individual thruster, because they are the thrusters...it's just the nature of the beast.

OP, you got outflown, insert some FAoff time and pip management and you'll be out-turning them in no time. His ship isn't more capable, just more capably flown.

Been playing as of start of premium beta, i know all about pips and FA off it did not help.


What is your throttle position? serious question, the closer to the centre of the blue segment you are the better your turning rate - If you are flying full throttle your turning ability will be rubbish

yea i was in the center of the blue bit but it made no dif he/it was just better.

After i made this post i thought i was going mad and being a bit silly so i went into CQC and it was all good i could still fly and turn and was as good as i have been (not great but good enough) when ive played it, so i dunno something is just wrong at the mo.

as for video proof i play on the rift quality would be terrible and as for screens i used hotas and i'm blind so finding random key in the heat of battle lmao.
 
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this is just pilot fail.

if you're being out turned and you see that you're being out turned you dont continue to try and out turn your enemy. That is why you died. Not because the npc's are cheating, even if they are.
 
this is just pilot fail.

if you're being out turned and you see that you're being out turned you dont continue to try and out turn your enemy. That is why you died. Not because the npc's are cheating, even if they are.

What and run away and get killed by the nice rail guns he has... er no or do you mean ram him?
 
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No, you turbo out to break his spinning around you. You fa-off and spin around (not turn, spin) and fight him joust style. Dont stand around not moving and let your opponent just rotate around you.
 
This is part of my issue with NPC ships. They seem to be far more agile than any human, and their weapons seem to be much more effective than ours, even without engineer mods. I don't have video or pics, but I have seen this on multiple occasions. I fly a python, and imperial clippers seem to out turn me. I don't have engineer mods, but I'm still in a python with a- rated thrusters. There is no way that a clipper should be able to turn with me.
 
excuses for no video i dont believe a word because very rarely what players think happened matches what really happened
i know how to fly i have no trouble normally this bloody thing out turned me, end of if you don't believe me i don't care. If it did not happen i wouldn't be wasting energy posting it up on here would i.
IT was a cobra mkIV have you flown one of these if you have not you need to go out and try it see how long it take to get it's fat **** turned round, the earth could out turn one.
 
The NPCs used to be able to out turn us, now they cannot. They just turn optimally now and then boost away if they start to lose.
 
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