Currently the mechanics is . As you could go into any RES and wait for an anaconda
to be 10% armor and hit him with 1 laser shot and get fully paid, even if you were not the
one pulling the final kill.
I was disappointed when they made the NPCs unable to snatch kills. But I guess they should make a
mechanics where if the NPC were not security they could kill steal and get all the credit, and
if the NPC is a security they should reward you the bounty since you were a good citizen and
helped ... would makes more sense. Currently it's just the moaners that won ... made the game
a mechanic.
No competition now difficulty "crybaby mode".... I could just go shoot 2 rounds and get fully
paid now ... it's more like an exploit and a broken game now.
Another one would be to portion the payout bounty based on the damage each ship. If I inflicted
10% of the damage , I get only 10% of the bounty. But this would make starting ships having a
real pain making Credits in bounty hunting role, I can forsee.
to be 10% armor and hit him with 1 laser shot and get fully paid, even if you were not the
one pulling the final kill.
I was disappointed when they made the NPCs unable to snatch kills. But I guess they should make a
mechanics where if the NPC were not security they could kill steal and get all the credit, and
if the NPC is a security they should reward you the bounty since you were a good citizen and
helped ... would makes more sense. Currently it's just the moaners that won ... made the game
a mechanic.
No competition now difficulty "crybaby mode".... I could just go shoot 2 rounds and get fully
paid now ... it's more like an exploit and a broken game now.
Another one would be to portion the payout bounty based on the damage each ship. If I inflicted
10% of the damage , I get only 10% of the bounty. But this would make starting ships having a
real pain making Credits in bounty hunting role, I can forsee.
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