NPC should be able to STEAL your kill.

My take.

  • No don't change it, I like to get paid quick and easy.

    Votes: 4 15.4%
  • NPC should Kill Steal regardless of type.

    Votes: 3 11.5%
  • NPC should Kill Steal only if they are non-security

    Votes: 4 15.4%
  • Payout should be based on Percentage of damage afflicted.

    Votes: 15 57.7%

  • Total voters
    26
  • Poll closed .
Currently the mechanics is . As you could go into any RES and wait for an anaconda

to be 10% armor and hit him with 1 laser shot and get fully paid, even if you were not the

one pulling the final kill.


I was disappointed when they made the NPCs unable to snatch kills. But I guess they should make a

mechanics where if the NPC were not security they could kill steal and get all the credit, and

if the NPC is a security they should reward you the bounty since you were a good citizen and

helped ... would makes more sense. Currently it's just the moaners that won ... made the game

a mechanic.


No competition now difficulty "crybaby mode".... I could just go shoot 2 rounds and get fully

paid now ... it's more like an exploit and a broken game now.


Another one would be to portion the payout bounty based on the damage each ship. If I inflicted

10% of the damage , I get only 10% of the bounty. But this would make starting ships having a

real pain making Credits in bounty hunting role, I can forsee.
 
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Huh. I thought it was already working by percentage of damage. I guess that's only when the bounty is split between players..?
 
Nope you are paid in full even if you only shoot the target once at the moment. And you don't have to

be the one that gave the final blow.


I think the game design vision of Elite dangerous isn't very clear what kind of game they want to make.

"crybaby version" or "dangerous version" ... now it's Elite : Crybaby.
 
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I wouldn't go so far as to call it carebear mode or anything, but that is kinda lame. In smaller, underpowered ships the best way to make money is to have the spacepolice help you kill big bounties. Making it go by percentage of damage should be an obvious fix. Why bother fitting a Vulture when I can just tag an Anaconda in my Sidewinder and make the same amount of money?
 
I wouldn't go so far as to call it carebear mode or anything, but that is kinda lame. In smaller, underpowered ships the best way to make money is to have the spacepolice help you kill big bounties. Making it go by percentage of damage should be an obvious fix. Why bother fitting a Vulture when I can just tag an Anaconda in my Sidewinder and make the same amount of money?

That's the problem now ... you don't even need a very good ship to kill an anaconda in RES site. No danger at all.
 
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I disagree with the OP mainly as there are loads of thing NPCs pull off that players can't like instant FSD charging etc.

Making them fragsteal is the pits, imagine you attack an Anaconda to 5% and in comes a NPC and steals your kill. They dont need the money when they leave they are rehashed, make the reward for amount of damage caused that is paid instantly instead of handing in bounty dockets. Its a game not real life we should get paid before entering a station.
 
The reason it got changed was that there were numerous occasions when a player had killed a ship, it was on 0%, it was starting to pop, and then an authority vessel shot it just as it went boom. They then got credited with the kill. If you had not switched off the "report crimes against me" option, got interdicted by a much bigger ship, taken major damage but still won the fight, it was galling to see authority vessels arrive, hit it once, and steal your kill (and the bounty).
EDIT: I do agree with the percentage option, so I voted for that. Could be tricky though when several ships are trading blows, such as in a conflict zone.
 
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The reason it got changed was that there were numerous occasions when a player had killed a ship, it was on 0%, it was starting to pop, and then an authority vessel shot it just as it went boom. They then got credited with the kill. If you had not switched off the "report crimes against me" option, got interdicted by a much bigger ship, taken major damage but still won the fight, it was galling to see authority vessels arrive, hit it once, and steal your kill (and the bounty).

Nonetheless they should come up with a better mechanics than to replaced it with a subpar illogical

one where it's neither difficult nor dangerous now. I don't mind getting angry when NPC still my kill

once in a while. But what bothers me is that now I don't need effort to farm for more credit... I could

just go to the res site and just shoot every wanted criminal once and wait for security to take them down!


"How exciting?!" ... it's obviously broken.
 
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Maybe making the mechanic more like players so npcs have to knock target down and players can come across these in USSs :)
 
I disagree with the OP mainly as there are loads of thing NPCs pull off that players can't like instant FSD charging etc.

Making them fragsteal is the pits, imagine you attack an Anaconda to 5% and in comes a NPC and steals your kill. They dont need the money when they leave they are rehashed, make the reward for amount of damage caused that is paid instantly instead of handing in bounty dockets. Its a game not real life we should get paid before entering a station.

That's the whole point, make it more realistic even tho it's a game. If you want a game what is just fun

play mario. Most players are looking for a simulator here. Simulator of a world with story and background

and logic.

Maybe making the mechanic more like players so npcs have to knock target down and players can come across these in USSs :)

Don't know where you are heading at ... but please stick to the point. NPCs used to be able to steal kill

by delivering the final blow... there were bugs and sometimes the final blow were given after the ship's

armor were zero %. They should fix that instead of giving the game a subpar mechanic.
 
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That's the whole point, make it more realistic even tho it's a game. If you want a game what is just fun

play mario. Most players are looking for a simulator here. Simulator of a world with story and background

and logic.



Don't know where you are heading at ... but please stick to the point. NPCs used to be able to steal kill

by delivering the final blow... there were bugs and sometimes the final blow were given after the ship's

armor were zero %. They should fix that instead of giving the game a subpar mechanic.

Ok an example,players come across ships in USSs these are in different states of damage. NPCs have to charge FSD like the rest of us. Basically they are just like players if you make them special with instant charge FSD it suspends the feel of the game and makes it pointless in some respects.

I want to see the NPCs rebalanced so everything they do we can do also so they act like players and give that idea, this makes the game feel more alive too
 
NPC should be able to STEAL your kill.

In many RES sites there are so many authority vessels that it will become very unlikely that the player will receive large bounties or any bounties at all.
If I attack a target first and if npc would then stay out of the fight I would not mind. NPC should respect basic bounty hunting rule nr 1: You do not steal kills of a bounty hunter. Perhaps they should introduce a mechanism with which the bounty hunter can ask authority vessels for help if he needs that. This would then lower his chances of getting the big bounty of course.

When npc are already attacking a ship and I get involved they should be able to get the bounty.

By the way I do feel that the 'final blow' based bounty mechanic is a stupid mechanic. It enables someone who sits there eating out of his nose while others do the job to get the entire bounty by just getting the last hit in. It annoys me when npc do that, because they have no use for the money at all, while I certainly do.
 
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Payout should be based on Percentage of damage afflicted or something to do with the amount of effort put in
 
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I completely agree the current mechanics are no good. RES farming is way too easy right now and mechanics are too exploitable.
What I don't agree is leaving the mechanics as they are and allow the NPCs to steal kills just because they can.
I like the percentage damage option.
 
I'm unclear about this. I had NPC's kill my target after I took the target down from 100% to %6 and I got nothing for it.
 
I think another kick in the teeth is some weapons require ammo which you have to buy, having some steal ya kills means ya wasting money
 
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