NPC Sit on Damaged Station/Outpost/Port pads

Dear FDEV,
Is there any qualifying game design to prevent players from docking on these Damaged Station/Outpost/Port landing pads?? They become bugged and dont move.
In all reality, they shouldn't even be there as it prevents players from actually playing the game in so many scenarios.

In addition to this rant, Damaged Station instances have thargoids that have sever rubber banding, although this is not new, it needs to be fixed. I know there's probably 100 closed bug reports that were ignored. Just like rescue mission boards bugs are ignored.


Would recommend at least a look by update 30.
Thanks in advance,
M
 
Dear FDEV,
Is there any qualifying game design to prevent players from docking on these Damaged Station/Outpost/Port landing pads?? They become bugged and dont move.
In all reality, they shouldn't even be there as it prevents players from actually playing the game in so many scenarios.

In addition to this rant, Damaged Station instances have thargoids that have sever rubber banding, although this is not new, it needs to be fixed. I know there's probably 100 closed bug reports that were ignored. Just like rescue mission boards bugs are ignored.


Would recommend at least a look by update 30.
Thanks in advance,
M
I go to solo play, land and do what I have to do then go back to open after takeoff, When I play open that is.
 
XSF has been doing group play. This environment is pefect for us to do neat scenarios.

We were providing cover for PDES rescue pilots, it was working great, however, 70% of the time an NPC was sitting on it.

NPCs shouldnt be part of that with a heavy commander presence. Just interferes with the personally narrative that fdev forces us to do.
 
If you request docking again, it should force an NPC to leave. Takes a little bit just like normal undocking, but should do it.
 
These are all known ways to get them to leave. But they dont often leave when you do that. We've seen them sit on a pad for 30 plus min with multiple people requesting docking.
 
It was. However its not the issue at main discussion. They just simply should not be there for this to happen. Solo mode, sure. PG/Open no.
 
It happens in solo as well.
The NPCs can even be destroyed while on the pads (if the dozen or so interceptors hanging around the station focus fire on them before they manage to get into the hangar), which leaves the pad permanently disabled.
 
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