Hey guys, if any of you are backers from Beta 1 (or before?) like myself, you may know that NPC traders in the old Nav beacons would drop cargo once their hull went under a certain point. This makes complete sense to me, because if I was in the Elite universe and was a trader myself, and someone started shooting at me while my FSD was cooling down, I would suspect that they wanted cargo, and would probably drop it if I had no other chance to survive. If it was a space-murderer, well, I'd die anyway, right? Why not exchange cargo for potential life?
The current NPC traders don't seem to think the same way. They would rather die than drop cargo to you, and if you did attack them/use a limpet on them, they would try to kill you. Yes, Haulers with pulse lasers would try to attack your Vulture. This seems pretty ridiculous to me, and I would like to see it changed back to the old way ASAP. If it is, pirating even regular cargoes would still earn a quite reasonable paycheck every hour due to the constant stream of cargo that a pirate could attain, rather than today's quite rare Player Trader piracy.
What does FD think? I personally like the idea of getting to shoot traders again and feel the bounty closer to myself
The current NPC traders don't seem to think the same way. They would rather die than drop cargo to you, and if you did attack them/use a limpet on them, they would try to kill you. Yes, Haulers with pulse lasers would try to attack your Vulture. This seems pretty ridiculous to me, and I would like to see it changed back to the old way ASAP. If it is, pirating even regular cargoes would still earn a quite reasonable paycheck every hour due to the constant stream of cargo that a pirate could attain, rather than today's quite rare Player Trader piracy.
What does FD think? I personally like the idea of getting to shoot traders again and feel the bounty closer to myself