Do you know this moment when you need to drive 100 meters with your car and you are just too lazy to use your seat belt and then your car's alarm activates to tell you that you are not using your seat belt and this is annoying as some little crying child which just doesn't stop (and most cars won't turn off the alarm unless you use your seat belt).
Well, I am that alarm that will not stop until these probnlems with NPCs have been fixed. A repetetive reminder over time to mention the following:
Today's occasion is that alot of Eagles and Sidewinders are in the opinion "I will take on you for what you are hauling." while I am flying safely in my Anaconda with alot of resistance shield boosters and even more guns. However, they are not worth my attention as they are neither rewarding nor will they stop spawning in front of my face wherever I go in the void so it is pointless to even consider turning into their direction. Yet they open fire.
For these 12 tonnes of water and biowaste it isn't really worth to challenge an Anaconda, no?
This is why NPCs remain computer controlled objects rather than actual characters that feel alive. Apart from missing interaction and conversation with NPCs, they feel more like soulless drones controlled by my local cores as the game files tell my core certain instructions of how to generate these objects.
Thank you for your attention. Won't bother to quote myself about all the other issues regarding NPCs as my previous post is only one month old.
Well, I am that alarm that will not stop until these probnlems with NPCs have been fixed. A repetetive reminder over time to mention the following:
Today's occasion is that alot of Eagles and Sidewinders are in the opinion "I will take on you for what you are hauling." while I am flying safely in my Anaconda with alot of resistance shield boosters and even more guns. However, they are not worth my attention as they are neither rewarding nor will they stop spawning in front of my face wherever I go in the void so it is pointless to even consider turning into their direction. Yet they open fire.
For these 12 tonnes of water and biowaste it isn't really worth to challenge an Anaconda, no?
This is why NPCs remain computer controlled objects rather than actual characters that feel alive. Apart from missing interaction and conversation with NPCs, they feel more like soulless drones controlled by my local cores as the game files tell my core certain instructions of how to generate these objects.
Thank you for your attention. Won't bother to quote myself about all the other issues regarding NPCs as my previous post is only one month old.