Enter engagement > Find bounty presenting > Target subsystems > Weapons free.
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Engagement Range: 400-1.5k.
Weapon Loadout: Full rack of MC's.
System/Faction Standings: All very positive
Wanted Status: None
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Now say Richard "it's all about me" Jakovski, npc'ing it up in his suicidewinder, wants in on bounty too.
As my fully spec’d bird is currently dictating the prey's movements (usually scrambling to exit gimbal scope), Jakovski's irrational attempt to keep up inevitably lands him directly in the continuous river of lead being applied to the target, if but for only a split second.
.
Not only does this gen a bounty on my head after just one round connects, and not only does this put my expensive hunting rig at risk from any local fuzz because Captain Jakovski won’t turn off his snitcher, but occasionally it is revealed that the 'unhelpful' -no dps having “mostly harmless” irritant is actually the Cthulhu incarnate and immediately switches focus - sending me to the insurance screen so fast it could only be measured if time were moving backwards while observing it.
.
Why.
.
.
Alternately, Captain Jakovski can fall behind me and tag me with his light balls & twinklers in a futile effort to hit the target....over..and over....and over........ But he don't get no bounty. I don't get to turn and lean into him for being a noob.
Why.
.
Why.
.
.
Q: Should there be an 'accidental friendly-fire status', one that only generates a fine in lieu of a wanted status that would apply if your rounds hit a ship that you are not targeting when you fired? Something resulting still in damage to the ship hit and loss of income for the player, but not a kill order for everyone to jump on?
.
If not - should NPC get wanted status for landing shots in kind?
.
Side note: Should standings play a role in how the fuzz for that system responds to bounties on your head (should police destroy you because of a 300 credit ‘accident’ if you have very good standing with the system factions)?
.
Discuss
.
Engagement Range: 400-1.5k.
Weapon Loadout: Full rack of MC's.
System/Faction Standings: All very positive
Wanted Status: None
.
Now say Richard "it's all about me" Jakovski, npc'ing it up in his suicidewinder, wants in on bounty too.
As my fully spec’d bird is currently dictating the prey's movements (usually scrambling to exit gimbal scope), Jakovski's irrational attempt to keep up inevitably lands him directly in the continuous river of lead being applied to the target, if but for only a split second.
.
Not only does this gen a bounty on my head after just one round connects, and not only does this put my expensive hunting rig at risk from any local fuzz because Captain Jakovski won’t turn off his snitcher, but occasionally it is revealed that the 'unhelpful' -no dps having “mostly harmless” irritant is actually the Cthulhu incarnate and immediately switches focus - sending me to the insurance screen so fast it could only be measured if time were moving backwards while observing it.
.
Why.
.
.
Alternately, Captain Jakovski can fall behind me and tag me with his light balls & twinklers in a futile effort to hit the target....over..and over....and over........ But he don't get no bounty. I don't get to turn and lean into him for being a noob.
Why.
.
Why.
.
.
Q: Should there be an 'accidental friendly-fire status', one that only generates a fine in lieu of a wanted status that would apply if your rounds hit a ship that you are not targeting when you fired? Something resulting still in damage to the ship hit and loss of income for the player, but not a kill order for everyone to jump on?
.
If not - should NPC get wanted status for landing shots in kind?
.
Side note: Should standings play a role in how the fuzz for that system responds to bounties on your head (should police destroy you because of a 300 credit ‘accident’ if you have very good standing with the system factions)?
.
Discuss