Since the engineers most if not all NPCs have become cannon fodder. Doesn't matter what you do, CZs, HazRES, assassination missions, you name it. When you start firing from your fully engineered ship with G5 overcharged weapons with special effects any NPC dies in a few seconds and it doesn't feel right.
Today I moved to a system with a stock, A rated ship and I started playing there doing some missions for the local factions, dropping at the USSs, taking a look at the RES in the system, etc. And it was a LOT of fun. I dropped at a Weapons Fire USS threat 4 and there were 3 vultures waiting there and I had to low wake away. Took a mission to kill a pirate lord and I met a deadly Anaconda who breached my canopy and dropped my hull to 12% before dying. It was fun because it was challenging.
So I really think NPCs need to be rebalanced. Elite single NPCs should give you a hard time and put up a good fight, HazRes should be really dangerous places and CZs should be overkill to a single player and only manageable in a wing. I don't know how this could be done, maybe improving AI flight, adding them engineer mods. I've read there was a patch that made the AI overkill, that could be a good start. Give wings to the AI programmers!
Maybe add mods based on their rank, so a competent NPC has a few mods and average flying skills and a Elite pilot has a fully engineered ship with G5 mods on all modules and the flying skills of a killing machine high on midichlorians.
What do you all think?
Today I moved to a system with a stock, A rated ship and I started playing there doing some missions for the local factions, dropping at the USSs, taking a look at the RES in the system, etc. And it was a LOT of fun. I dropped at a Weapons Fire USS threat 4 and there were 3 vultures waiting there and I had to low wake away. Took a mission to kill a pirate lord and I met a deadly Anaconda who breached my canopy and dropped my hull to 12% before dying. It was fun because it was challenging.
So I really think NPCs need to be rebalanced. Elite single NPCs should give you a hard time and put up a good fight, HazRes should be really dangerous places and CZs should be overkill to a single player and only manageable in a wing. I don't know how this could be done, maybe improving AI flight, adding them engineer mods. I've read there was a patch that made the AI overkill, that could be a good start. Give wings to the AI programmers!
Maybe add mods based on their rank, so a competent NPC has a few mods and average flying skills and a Elite pilot has a fully engineered ship with G5 mods on all modules and the flying skills of a killing machine high on midichlorians.
What do you all think?