Hi commanders,
I would like to hear your opinions on the NPCs of EliteDangerous...
Here is a general direction where I think the game should go:
1) NonPlayerCharacter basics
- every NPC should have some attributes (face, faction, karma, pilot rank, other ranks (?), abilities - piloting, bargaining, speech, bravines/cowardice...))...
- their faces could be next to the comms panel messages (we`ve got this in case of commanders allready), and their avatars of course have the same face
- NPCs have a family, some history, some connections to the lore, stories to tell...
2) Communication system
- player should have some means of communication with NPCs, even a basic conversation system would be great (something like WingCommander Privateer had)
- the conversational options could be used in mission... even mission could be given to player via this system from random NPC encounters in space...
3) NPC behaviour
- NPCs should behave believably - according to their attributes, current situation, current goals of their faction etc...
- a pirate faction member in a sidey will behave very differently, then a cop in Anaconda loyal to the local controlling faction
4) NPC Crew
- we should be able to hire many more crew members, be able to meet them in person in our ships and do a lot of stuff with them.
- commander and his crew... NOT just COMMANDER=SHIP. This is where I see the most benefits in the future gameplay
- crew jobs: a science officer will probably be very bad with a gun, so he will be close to useless if he is ordered to fend off attackers when the ship is boarded
Please elaborate
Happy dreaming, Karlos
I would like to hear your opinions on the NPCs of EliteDangerous...
Here is a general direction where I think the game should go:
1) NonPlayerCharacter basics
- every NPC should have some attributes (face, faction, karma, pilot rank, other ranks (?), abilities - piloting, bargaining, speech, bravines/cowardice...))...
- their faces could be next to the comms panel messages (we`ve got this in case of commanders allready), and their avatars of course have the same face
- NPCs have a family, some history, some connections to the lore, stories to tell...
2) Communication system
- player should have some means of communication with NPCs, even a basic conversation system would be great (something like WingCommander Privateer had)
- the conversational options could be used in mission... even mission could be given to player via this system from random NPC encounters in space...
3) NPC behaviour
- NPCs should behave believably - according to their attributes, current situation, current goals of their faction etc...
- a pirate faction member in a sidey will behave very differently, then a cop in Anaconda loyal to the local controlling faction
4) NPC Crew
- we should be able to hire many more crew members, be able to meet them in person in our ships and do a lot of stuff with them.
- commander and his crew... NOT just COMMANDER=SHIP. This is where I see the most benefits in the future gameplay
- crew jobs: a science officer will probably be very bad with a gun, so he will be close to useless if he is ordered to fend off attackers when the ship is boarded
Please elaborate
Happy dreaming, Karlos