NPCs are typically setup with large power surpluses so all they tend to lose with a destroyed PP is shields. Some also lose some weapons, but crippling an NPC with PP damage is rare.
50% output for one at zero integrity. A malfunction prior to zero integrity is 40% output for five seconds and there used to be a critical malfunction resulting in 20% output for five seconds after hitting zero integrity, but I have no idea if that one is still in the game or if the critical malfunction just means you explode now.
I generally assume the 20% level is still there--making sure my CMDR's hybrid vessels can regenerate shields at 20% output, for example (as thrusters almost never fit)--and set power priorities so that the ship can still maneuver at 40% output.
A power plant at 0% integrity still produces power. I think 40%, and it drops down to 20% when it momentarily fails, but I haven’t looked it up recently.
50% output for one at zero integrity. A malfunction prior to zero integrity is 40% output for five seconds and there used to be a critical malfunction resulting in 20% output for five seconds after hitting zero integrity, but I have no idea if that one is still in the game or if the critical malfunction just means you explode now.
I generally assume the 20% level is still there--making sure my CMDR's hybrid vessels can regenerate shields at 20% output, for example (as thrusters almost never fit)--and set power priorities so that the ship can still maneuver at 40% output.