Omg I want those, I'll pay 1 billion each!
And what would you pay for Class 3 Railguns?
Omg I want those, I'll pay 1 billion each!
And what would you pay for Class 3 Railguns?
They definitely don't play by our rules. That said, it's still pretty easy to chew them up in combat.
Based on the price of PACs, I'd pay 1.5m for C3 Rails.
And are people sure it isnt turreted cannons they are using rather than turreted rail guns?
Not to sure how you would tell the difference in the thick of it.
This.
How easy do you want it?
I always assumed they had shield boosters, but I guess you mean when they are all the way down. I wonder if shutting down all systems other than shields (not just pips, but in the right side system management) kicks them back online real fast.NPCs either give up and spin so that you can kill them or cheat atrociously. The deadly Anacondas whose shields miraculously only take a minute or so to come back up while ours take 20 spring to mind.
I always assumed they had shield boosters, but I guess you mean when they are all the way down. I wonder if shutting down all systems other than shields (not just pips, but in the right side system management) kicks them back online real fast.
Lol trying to stay off the nose to nose against the anaconda can be shocking difficult (at least in my Python). They do indeed seem to turn rather well... And the rasps (who coined that term?)! The rasps are hilariously vicious with their rails and cannons. I'll turn my back on an anaconda before I turn my back on one of those.I've also seen the turreted rails on more than one occasion. I often see Anacondas flipping 90 degrees on the head of a penny to face me dead on while I'm flanking them. It looks like some FA-OFF shenanigans, but I don't think a player would be able to pull it off, and seems impossibly fast.
NPCs do have infinite ammo and infinite chaff by design. It gives them a chance.
Wouldn't be surprised if their other modules were similarly buffed.
Sarah Jane Avory has been improving the NPC AI, especially since last summer, but the extra buffs they get have not been removed. Hopefully one day they won't need them.
AI ships have unlimited projectile ammo, but missiles, chaff, SCBs, heat sinks, mines, torpedoes etc are limited. It's a Design decision, not mine.
I have been working on much better combat AI, but it needs a lot of balancing. On my build a player Python with 5 gimballed pulse lasers has a seriously tough time against an Elite Cobra mkIII with full battle spec.
This.
How easy do you want it?
If the NPCs cheat a little bit, I would not be surprised in the slightest. ...
The hardest part is hiding that the NPCs are cheating at all.
NPCs do have infinite ammo and infinite chaff by design. It gives them a chance.
Wouldn't be surprised if their other modules were similarly buffed.
Sarah Jane Avory has been improving the NPC AI, especially since last summer, but the extra buffs they get have not been removed. Hopefully one day they won't need them.
... or getting completely out of range.