Self-docking has to be the most annoying thing ever constructed by the gaming industry. The first attempt at an outpost took me nearly 30 minutes from flying past the station, to the approach, the docking 'lights' going out on my first pass then having to guess what one was landing pad 1, getting told I'll be shot down if I don't move in time, accidentally hitting 'U' and being fined for having guns deploy.
I seriously almost deleted the game. I did, however, already tell my friends to not buy the game though. It seems a good portion of the game was developed by people who were already intimately familiar with the game and enjoy dumbing down the copmputer systems of a sci-fi ship to require a human to push every button to retract every item.... I mean self-land should be a feature you do after you are proficient at flying not before. Auto docking should be core and a 1 click thing. Docking as to be the least enjoyable aspect of the game as you have to do it more often than anything else in the game.
I should be able to set a destination in-system by using my mouse and clicking on the station I want to go to; direction arrows in the HUD should display for fixed targets like nav beacons, stations, planets ect. when you select one of them from the system map. Setting a destination from the galaxy map should be a simple mouse click, and having the pop-up menu disappearing on you if your mouse moves even a slight bit off is just stupid. It can take 2-3 attempts to click on a system then slide the mouse over to set a destination to it and not have the pop-up menu disappear on me... I prefer using a mouse to navigate menus... Not qwesda keyboard controls, and I certainly won't be buying a cheap HID like a joystick for one game, and won't be using a joystick to navigate the menus. 99% of PC gamers use a mouse. Menus and various interface options in screens should be mouse driven.
Having to alt+Tab out of the game to read how to select the destination I'm looking at in the map is not good for retaining new gamers, having to use Alt+Tab to figure out all the steps I have to do to engage the hyperspace is not cool. When I engage the jump drive, have the landing gear and guns automatically retract if I hold down the Jump drive key. This avoids accidental taps that may trigger it. Nothing is more infuriating for a new player than retracting your guns to be given the "error" when you try to use hyperspace. Then when you figure out what it is you have to open the controls menu and scroll down a horrible amount of options to see what key raises the landing gear...
In the future ships would have these sort of things automated. I have no interest in managing every single button and aspect of my ship. Such micro-management disappeared as computer systems moved out of the 1990's.
I'm sure if I invest hours and hours into the learning curve I will figure it all out, but you're asking new players to invest an ass load of time to figure out stuff that serves no purpose other than busy work. Stuff that once you figure out adds nothing to the game-play. It's literally just motions you have to repeat over and over and over to perform the basic aspects of the game. Sure some people may enjoy this, but others will not. This will result in funding for the game drying up and it fading into the bargain discount bin of games before it even has a chance to perform.
I'm sure this game is fun, but new players won't flock towards it the way it is currently set up. As much as I want to See games like Star Citizen and Elite Dangerous succeed and revive the space PC game genre I don't see this game lasting for the reasons I've stated and similar ones I have not.
I seriously almost deleted the game. I did, however, already tell my friends to not buy the game though. It seems a good portion of the game was developed by people who were already intimately familiar with the game and enjoy dumbing down the copmputer systems of a sci-fi ship to require a human to push every button to retract every item.... I mean self-land should be a feature you do after you are proficient at flying not before. Auto docking should be core and a 1 click thing. Docking as to be the least enjoyable aspect of the game as you have to do it more often than anything else in the game.
I should be able to set a destination in-system by using my mouse and clicking on the station I want to go to; direction arrows in the HUD should display for fixed targets like nav beacons, stations, planets ect. when you select one of them from the system map. Setting a destination from the galaxy map should be a simple mouse click, and having the pop-up menu disappearing on you if your mouse moves even a slight bit off is just stupid. It can take 2-3 attempts to click on a system then slide the mouse over to set a destination to it and not have the pop-up menu disappear on me... I prefer using a mouse to navigate menus... Not qwesda keyboard controls, and I certainly won't be buying a cheap HID like a joystick for one game, and won't be using a joystick to navigate the menus. 99% of PC gamers use a mouse. Menus and various interface options in screens should be mouse driven.
Having to alt+Tab out of the game to read how to select the destination I'm looking at in the map is not good for retaining new gamers, having to use Alt+Tab to figure out all the steps I have to do to engage the hyperspace is not cool. When I engage the jump drive, have the landing gear and guns automatically retract if I hold down the Jump drive key. This avoids accidental taps that may trigger it. Nothing is more infuriating for a new player than retracting your guns to be given the "error" when you try to use hyperspace. Then when you figure out what it is you have to open the controls menu and scroll down a horrible amount of options to see what key raises the landing gear...
In the future ships would have these sort of things automated. I have no interest in managing every single button and aspect of my ship. Such micro-management disappeared as computer systems moved out of the 1990's.
I'm sure if I invest hours and hours into the learning curve I will figure it all out, but you're asking new players to invest an ass load of time to figure out stuff that serves no purpose other than busy work. Stuff that once you figure out adds nothing to the game-play. It's literally just motions you have to repeat over and over and over to perform the basic aspects of the game. Sure some people may enjoy this, but others will not. This will result in funding for the game drying up and it fading into the bargain discount bin of games before it even has a chance to perform.
I'm sure this game is fun, but new players won't flock towards it the way it is currently set up. As much as I want to See games like Star Citizen and Elite Dangerous succeed and revive the space PC game genre I don't see this game lasting for the reasons I've stated and similar ones I have not.