Number of stars

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Hi.
Can who knows how to increase the number of displayed stars in the game? For high realism. ) In the game itself, not in the map!
Is it possible?

Thanks! )
 
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There is a variable "TextureSize" in the Galaxy Background section of GraphicsConfiguration.xml. You could try raising the 2048 number in the "High" section (there is no "ultra" section).

Code:
<GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>512</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>1024</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>2048</TextureSize>
    </High>
  </GalaxyBackground>

👽
 
You can increase the number of stars you see by moving to Colonia. :)

Like Uma said, the closer you go to the core, the more dense the field of stars. Here's just one shot of the density you might see, snapped during my recent trip there. This was probably around 1000 light years short of Colonia on the outbound leg.
fieldofstars.jpg
 
Hi.
Can who knows how to increase the number of displayed stars in the game? For high realism. ) In the game itself, not in the map!
Is it possible?

Thanks! )
 
There is a variable "TextureSize" in the Galaxy Background section of GraphicsConfiguration.xml. You could try raising the 2048 number in the "High" section (there is no "ultra" section).

Texture size is what it says it is, not the number of stars, which is StarInstanceCount, as Duck mentions.

About 10k stars are visible from Earth with the naked eye, so that's a good place to start, but I use a bit more to account for areas that may have higher density than others as well as the lack of an atmosphere to obscure dimmer ones.

You can increase the number of stars you see by moving to Colonia. :)

Unless you're using a non-standard StarInstanceCount, you're still limited to 4k stars with high or ultra quality settings. The average distance between stars is just much lower near Colonia than the bubble, so the stars rendered tend to be closer and thus have higher apparent brightness.
 
As far as i know it is already realistic and not just a skybox, so you can increase the number of stars just by going to the Galactic Core.
yep this is a fairly realistic simulation of our milky way galaxy using nasa data stars wise
planetary bodies are done on a best guess algorithm as planetary detection in systems other than our own has only just really just come into it's own what with the james web telescope fairly recent launch
and I imagine the dev's may even manually edit & alter systems where they know factual system body data from nasa.
well one can hope anyhoo as the devs do like to keep it real ;)
 
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Ozric

Volunteer Moderator
its all done in octrees, both nebula and stars, ur galmap performance so u can see more octrees. and certain locations will render a single octree excluding all surrounding nebula and neighbouring octree regions, its broken pretty bad, better to just set instance to 200 and enjoy jumpscoop simulator!

i too have forgone my second meal in favour of jumpsimulatoring
Please don't necro threads
 
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