Numerical shield integrity display

I really liked the numerical shield integrity display from the preview screenshots.

COCKPIT_HUD_zps4689e1c4.png
 
I'm not sure if I'm remembering this correctly from the chat in Kerrash's stream last night, but Mike *might* have said that different cockpits will have different HUD displays. It might also be implemented as a display option *hint*hint*

So you might find one you like in the "finished" game.
 
Hm. I can't say for elite, but X3:TC had a choice between a bar-based shield/hull display, and a numerical percent-based display.

Personally, I found the bar-based version much more understandable at a glance than the numerical style. Basically, any sort of visual interpretation of the shield strength - a bar, a sphere, a disc, that obviously changes it's properties, will (imo) be more easy to read in an instant than a two-digit number; for a two-digit number, you have to pay attention to what it actually reads, and parse that into a mental "good-not good" scale. Whereas with visual display, that info is instantly seen and you have to pay less attention.

Just my thoughts.

Hm. Maybe a toggle to show/not show numerical displays would work?
 
IMHO, it's always nice to have an option. I'm colour blind and it's an often unthought of issue when developing software.

I'd certainly look for a numerical / graph based indication of shield health etc. and always use it.
 
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