nVidia Texture Filtering - Quality

Anyone tried setting "Texture Filtering - Quality" to Quality in the nVidia control panel? I set it and oh my gosh! It's amazing!

VR actually looks more 3d'y. The planets give a sense of awe, like this huge thing hanging out in space.

The ground textures still look like asp, though, because it doesn't have enough granularity in the height maps. Tesselation would be awesome for that.

It does increase the load on your graphics card, however, but I have an overclocked 1080 TI FE and it can handle the load, even though my CPU is just on overclocked 8350 at 4400.

Also, if you've noticed your game running slow or randomly freezing, try upgrading your MSI Afterburner and Rivatuner Statistics server.
 
  • Like (+1)
Reactions: NW3
I run an amd card but I did notice this game defaults to very low levels of anisotropic filtering, "vr medium" was at 4x or something. I think the nvidia control panel setting overrides the setting.
 
I've had that setting on High Quality for many years. Something else that's useful is to set Vertical Sync to Fast, if you don't have a G-Sync monitor. Make sure the in-game V-Sync and framerate settings are off / unlimited. I often get 120+ FPS on my 60 Hz monitor. Yes, I only see 60 of those frames every second, but the game doesn't stall and it's really responsive.
 
Back
Top Bottom