Nvidia TrueHDR and Elite

rootsrat

Volunteer Moderator
I just installed the nVidia app to try out the HDR thing.

A point to note - and why I (sort of) can't use it:

I have two monitors. One is a 4K screen that is HDR capable but my second screen isn't. The app doesn't cater for this and requires the non-DHR screen to be disconnected. I could do that to try it out but... that's a faff.
I'm on the same setup, I'll confirm it is behaving the same if I get the time to test out tomorrow.
 
I'm on the same setup, I'll confirm it is behaving the same if I get the time to test out tomorrow.
Did you see if you could replicate what I'm seeing, by any chance?

I did a feedback to nVidia on it but it was anonymous so I won't see any reply.

EDIT:

Actually, there's a wider question here too: has anyone played around with settings for ED in this app? I haven't tried yet as there's some stuff I need to do first.
 
Last edited:

rootsrat

Volunteer Moderator
Did you see if you could replicate what I'm seeing, by any chance?

I did a feedback to nVidia on it but it was anonymous so I won't see any reply.

EDIT:

Actually, there's a wider question here too: has anyone played around with settings for ED in this app? I haven't tried yet as there's some stuff I need to do first.
Sorry, didn't get a chance :(

I'll report back as soon as...
 
I've been messing around with some tone map curves that I pulled out of an ancient build of the game which coincidentally seem to work really well with HDR.

If anyone wants to give them a shot, merge this into your to GraphicsConfigurationOverride.xml:
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <HDRNode>
        <ExposureType>2</ExposureType>
        <ManualExposure>0.0</ManualExposure>
        <ShoulderStrength>0.491000</ShoulderStrength>
        <LinearStrength>0.707000</LinearStrength>
        <LinearAngle>0.704000</LinearAngle>
        <ToeStrength>1.185000</ToeStrength>
        <ToeNumerator>1.377000</ToeNumerator>
        <ToeDenominator>1.976000</ToeDenominator>
        <LinearWhite>5.242000</LinearWhite>
    </HDRNode>
    <HDRNode_Reference>
        <ExposureThreshold>1.000000</ExposureThreshold>
        <Percentiles>0.010000,0.540000,0.999000</Percentiles>
        <ManualExposure>0.0</ManualExposure>
        <GlareCompensation>1.25</GlareCompensation>
        <ShoulderStrength>0.491000</ShoulderStrength>
        <LinearStrength>0.707000</LinearStrength>
        <LinearAngle>0.704000</LinearAngle>
        <ToeStrength>1.185000</ToeStrength>
        <ToeNumerator>1.377000</ToeNumerator>
        <ToeDenominator>1.976000</ToeDenominator>
        <LinearWhite>5.242000</LinearWhite>
        <ACES_A>2.51</ACES_A>
        <ACES_B>0.03</ACES_B>
        <ACES_C>2.43</ACES_C>
        <ACES_D>0.59</ACES_D>
        <ACES_E>0.14</ACES_E>
    </HDRNode_Reference>
</GraphicsConfig>

Reworking your HDR settings, regardless of the method you're using, may also be required. I'm not sure what settings NVIDIA TrueHDR exposes, but this is what I'm using with SpecialK:
LgMbseB.png
 
I could have sworn it was once possible to enable HDR on multi-display setups if the main display was HDR capable. Caused the other displays to look off though, so perhaps they removed that functionality.
They iterated around it and as of 2024 you can do this IF you are on a fully patched Windows 11 (or Canary which is where they did all the iteration and I had to redo ClearType every damn reboot for about a month).

Meantime if you do want to "disconnect" an SDR display anyway @Tyres O'Flaherty you might find disabling that display in Device Manager is enough, no need to start physically unplugging things. (Every so often my dock decides it's going to redetect the unused external connectors on it, which then get presented over USB, so I have to keep redoing that...)
 
I am reanimating this long dead thread to update on the current state of the nvidia RTX HDR.

One of the disappointing parts when it first came out earlier in the year was that you couldn't use DSR at the same time. I'd been using the RTX DSR at 1.78x resolution to smooth out the aliasing in Elite (works well for that.)

Anyway, latest update allows RTX HDR and the DSR to be used at the same time, and the game looks pretty brilliant with it.

They have clearly been updating this, but I don't know if the multimonitor issue is fixed yet or not as I only use one - but for those of you who were having issues with this previously it might be worth trying again now to see if anything has changed.
 
In case anyone's not aware, the Nvidia TrueHDR mod works on Elite Dangerous to convert the game to HDR. Well worth having a look if you have an RTX card and a HDR monitor or OLED screen etc.

It's similar to Windows AutoHDR in concept, but works far better, and does not raise the black levels in the way autohdr does.

It's a nice wee graphical boost to the game. The mod is here:

https://www.nexusmods.com/site/mods/781

If you plan on using it I would suggest also downloading the TrueHDRTweaks settings file, which is linked further down the mod page, which allows some of the settings to be adjusted to avoid colour shift (I've only used the mod with these tweaks so I don't know if colour shift actually is an issue for Elite, but it's a simple matter to add the tweaks so you may as well.)
I tried that, now my game looks aboslutely trash, oversaturated, but also washed out, and I can't seem to revert it.
 
How does RTX HDR compare to what can be done with SpecialK's HDR retrofit? I haven't been able to find any good comparisons and can't do one myself as I only have one Windows 11 system, which isn't a gaming setup.
Following this thread I installed specialk to make Elite work with HDR. It is the only game where windows Auto-HDR does not look good for me but gives black a grey gain and makes the whole galaxy look bland. However after injecting specialk through steam properties into the game I am not able to open the ODS ingame with ctrl + shift + backspace. My monitor a gigbyte M27Q cabeble of hdr, I am playing on an AMD 7900xt. What could I do wrong?
 
However after injecting specialk through steam properties into the game I am not able to open the ODS ingame with ctrl + shift + backspace. My monitor a gigbyte M27Q cabeble of hdr, I am playing on an AMD 7900xt. What could I do wrong?

I don't use Steam and am unfamiliar with this method of applying SpecialK to a game. Is the SpecialK launcher/tray menu running? Are there any SpecialK processes in listed in Task Manager?

Assuming SpecialK is launching correctly I'd then suspect some conflict with some other overlay.
 
I don't use Steam and am unfamiliar with this method of applying SpecialK to a game. Is the SpecialK launcher/tray menu running? Are there any SpecialK processes in listed in Task Manager?

Assuming SpecialK is launching correctly I'd then suspect some conflict with some other overlay.
Yes specialk was running and ED shown as injected process I was able to toggle HDR on and off with the keyboard shortcut. However the overlay would not come up so I was not able to play around with any options. Meanwhile I found out that AMD Adrenaline was interfering with the windows HDR settings. After switching that off and recalibrating win HDR I think can can life well with the result. Will keep specialk and try out in other games.
 
Tried to get some improvement with Elite for a while today with HDR, but to no avail. It just creates a lot of banding/grading of colors, that aren't smooth. I'm returning to SDR after this experiment.
 
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