Nvidia's Gameworks VR (and 980ti announced)

http://blogs.nvidia.com/blog/2015/05/31/gameworks-vr/?mkt_tok=3RkMMJWWfF9wsRolu6TJZKXonjHpfsX74%2BwqUaayh4kz2EFye%2BLIHETpodcMSMZmMa%2BTFAwTG5toziV8R7HAKs1v3NsQXBXg

GameWorks VR includes:

  • NVIDIA Multi-Res Shading (MRS) — An innovative new rendering technique for VR. With NVIDIA MRS, each part of an image is rendered at a resolution that better matches the pixel density of the final displayed VR image. This technology uses the multi-projection architecture of the GeForce GTX 980 Ti GPU to render multiple viewports in a single pass. The result: substantial performance improvements for VR games.
  • VR SLI — Provides increased performance for VR apps. Multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity application programming interface, VR SLI allows scaling for PCs with two or more GPUs.
  • Context Priority — Enables control over GPU scheduling to support advanced VR features such as asynchronous time warp. This cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.
  • Direct Mode — Delivers plug-and-play compatibility for VR headsets. With Direct Mode, the NVIDIA graphics driver recognizes the headset as a VR display rather than a standard desktop monitor, providing a more seamless user experience.
  • Front Buffer Rendering — Lets the GPU to render directly to the front buffer to reduce latency.
An alpha version of the GameWorks VR SDK is already in the hands of – and receiving positive feedback from — VR industry leaders such as CCP Games, Epic Games, HTC, Oculus, and Valve. If you’re a VR developer interested in receiving the SDK, check out our GameWorks VR developer page.
- See more at: http://blogs.nvidia.com/blog/2015/05/31/gameworks-vr/?mkt_tok=3RkMMJWWfF9wsRolu6TJZKXonjHpfsX74%2BwqUaayh4kz2EFye%2BLIHETpodcMSMZmMa%2BTFAwTG5toziV8R7HAKs1v3NsQXBXg#sthash.wFs1aj1W.dpuf
 
I hope MRS is available on the vanilla 980! I only bought this card due to NV advertising its VR features and have not seen any fruits of that yet in over 6 months.

That being said assuming it is for all maxwell cards that is exciting
My only issue is it is NV and presumably exclusive. Ideally we could do with a more agnostic api or it could end up like physx. Brilliant but barely supported.
 
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AMD has a very similar program called LiquidVR but as always it won't be only for their cards. One of these is going to be supported, hopefully nvidia don't lock it down since it's a pretty integral part of VR.
 
I hope MRS is available on the vanilla 980! I only bought this card due to NV advertising its VR features and have not seen any fruits of that yet in over 6 months.

That being said assuming it is for all maxwell cards that is exciting
My only issue is it is NV and presumably exclusive. Ideally we could do with a more agnostic api or it could end up like physx. Brilliant but barely supported.
Should be for all Maxwell 2 cards (900/Titan X). First-gen Maxwell (750 Ti, some mobile chips), probably not.
 
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