Newcomer / Intro Nwecomer, having issues with training and game mechanics.

So I am not completely new to space games having played EVE many years ago an more recently No Mans Sky. I understood that there is a considerable learning curve with Elite Dangerous and I figured I just start off slowly and learn what I need to as I play the game. As recommened I started with the training missions. I have to say I find the training half baked at best. You are told some of what you need to know to complete a task but key elements are left out. As well it seems much of the initial controls are default to the worst possible setting forcing people who are new to the game to have to search around outside of the game to find solutions.

So for example in the initial flight training the controls are set up so you easily find yourself spinning your ship endlessly. I almost quite the game at that point because I couldn't manage to fly without constantly rolling one direction or the next. Well I eventually found out that you need to remap the roll and yaw. Why the game would default to a flight set up that is unworkable and no one uses is beyond me. Combat training I found rather difficult because I had difficulty even seeing the enemy ships, constantly loosing track of where they are. The radar is not really all that intuitive and I wish once you locked a target, that inevitably flies out of view, there would be a red arrow indicator as to where they are offscreen. I found myself constantly moving in all directions just to find the ship(s) that were apparently having no issue seeing me and blowing up my ship. Then in the training I am told about transferring power from other systems to weapons but I am not told what buttons I need to press to accomplish such. Same with countermeasures, your told you can deploy countermeasures to deal with the attack on your ship but not how such is accomplished. If I am in a training mission why bring up something if it's not going to be explained in order to execute such? So many examples of this where you are told to do something in training but only get half the info. Oh and the targetting system seems rather hit n miss. I keep wondering if I am actually hitting the target half the time as I see the enemy ship taking no damage quite often despite unloading my guns into it, sheilds or hull.

The SRV mission was a nightmare. First of all it shouldn't take 10 minutes just to land your ship because you can't find the most perfectly flat surface to land on. Just landing your ship ends up being a tedious chore. Then you get into the SRV and it's like a bull out of the gate at a rodeo. I actually blew it up initially as it was completely out of control with max throttle, flipping it over constantly. Well I exit the game and do some research and it appears I need to turn off "driving assist" which realy isn't an assist at all but more like a brick on the accelerator. Turn off driving assist and then I'm told it's back on. Huh? Hitting the Z button a few more times and eventually it turns off so I can actually drive the SRV. Why the maxed out throttle as deafault, I dunno, makes no sense. Then interestingly you accelerate not by the common 'W' and 'S' buttons but by 'E' and 'Q' why??? What could possibly be the point of that? Would not sticking to the same control scheme of movement used for flight and on foot be optimal?

The Mining mission I just quite shortly after starting because I am there shooting an asteroid for what seems like forever and nothing happens. Also what kind of mining laser only last 5-8 seconds before overheating? How does that make any sense at all? Of course the "training" doesn't tell you what you are doing wrong so...???

Anyways, I understand there is a learning curve and the game goes for more realism but it seems like the game is structured to be far more difficult than it needs to be. At this point I have to spend considerable time outside the game to learn how to play the game and fix certain aspects of the gameplay when I feel I should be able to learn most of what I need to know in game and the default controls should be set to the correct settings for the game to be playable. I'm sure I'm not the first person to start playing Elite Dangerous who's run into gameplay issues like this. I'm open to suggestions and how to mitigate the initial challenges. I want to get further into the game but it seems I am a long way from being able to actually have fun.
 
The default bindings are incomplete and not intuitive, however if you use a joystick or better yet a HOTAS setup they aren’t as bad as keyboard and mouse.
My recommendation is to go through the bindings first even if you don’t change anything it is a good way to see what is where.

The thing with the training scenarios is that they aren’t in the main tutorials which are designed to teach you stuff but training which is to improve your skills through practise. Some can be harder than actually playing the game.

The last time I ran through some of them while I was sorting binds for a new joystick they were putting up the bound key or button name or icon at the end of the text instruction.

You can set the SRV drive assist control to work like toggle switch or a hold button in the bindings as well as set it to default to off. When drive assist is on the throttle is essentially a speed selector and the SRV will try and match the selected speed as soon as possible in the conditions.
 
..... As well it seems much of the initial controls are default to the worst possible setting forcing people who are new to the game to have to search around outside of the game to find solutions.
....

I was given the following link to the Elite Dangerous User Manual (I couldn't find a link to the manual in the game, it might be there but I have not found it):


It is old (version 2.4 of the game) but it is newer than the one on FDEV's website ( game version 1.05 ).

Now much has changed, Engineers changes, Odyssey, etc.... but the basics of controls, default keys, panels (well mostly correct). etc

I recommend downloading it, I found it extremely useful - especially key assignments, "radar" display and those PIP settings.

Good luck
 
Thanks for the replies. I was feeling a bit frustrated. I looked at the possibility of getting a HOTAS but it's only something I'd consider if I knew I really want to invest more into playing the game. Seems that's the best way to play the game, that controller setup. I'll give the Players Guide a good read and hopefully I can set things up and understand the game mechanics well enough to get a good start. I haven't actually played the game beyond going through tutorials and test exercises. I think I'll need some time just understanding all the UI and menus and what does what.

Thanks again.
 
For the radar scanner, imagine you're looking at your ship from behind and slightly above. It's a throwback to the original Elite from 1984.
All the ships are very slow in yaw movement, it's much faster to roll and pitch to change direction. Again, this is a throwback, the original game didn't have yaw control, just roll and pitch.

For the SRV, turn Drive Assist off as already mentioned, and keep the speed below about 10m/s to reduce the spin-outs. You can use the boost key (Tab, I think?) to jump into the air/vacuum and then WASD control pitch and roll while the mouse controls the gun turret. That's why the default throttle keys are where they are. The SRV is undoubtedly a handful when you're learning and always seems to prefer going backwards. The trick to going fast with it is actually spend as little time as possible on the ground.

It isn't necessary to go through the training scenarios before you start, the game puts you through a fairly good ship-based tutorial, and on on-foot tutorial if you've got Odyssey.
 
Slowly getting accustomed to the radar scanner, it's OK just not all that intuitive, again I'm learning. I do prefer how objects are tracked in NMS where there are small arrow indicators of what's offscreen/out of view. Particularly helpful in combat scenarios with ships wizzing behind you. The targeting and effectively hitting targets still confuses me but it seems combat is a lot more sophisticated than I initially thought and so I'll have to do a deep dive on that. I did discover and make use of the compass today, quite helpful. Current beginner ship has Supercruise and docking assist which is also quite helpful. Did my first mission doing a simple delivery which got me more accostom to the in ship display panels and info therein. I can see why players map out important info screens and actions to hotkeys, there is a lot of content to dig through.

Second mission was a trip. I thought I had to go retrieve some data like in the initial Odyssey ground mission. Turns out instead I had to scan a system for some data module floating in space. Wasn't even aware there was a way to scan a system for various things (objects, piloted ships, distress calls, etc.). Well I had to pull up some info on that and I kind of fumbled my way through scanning without really understanding everything. Meaning I had to avoid frustration and just put in the time to figure out the game mechanic best I could. Almost blew up at one point as I seemed to suddenly draw aggro from something I don't know what while searching for the data module. Managed an escape and I just stopped out in space and put my ipad on my desk and pulled up guides as well as videos while ED is running on my main computer. I searched for a video and thankfully there is someone who did the same mission going through it all in detail. Figured out what to do I managed to scoop up the data module but I spent so much time flying around doing the wrong thing in the wrong place I was very low on fuel. Considered whether I should just blow myself up and take the loss as a learning experience or reach out to the Fuel Rats, it then occured to me that I actually only need to get to the nearest station to refuel and then I can continue on to my final destination. Managed to find and get to a nearby station with less than 5% reserve fuel left. I fueled up and finished the mission. So yeah; frustrating, hectic, nerve-racking at times but I am beginning to understand why so many enjoy the game.
 
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