Hello,
So first of all I confess I don't even have the game yet and I'm not any kind of expert on game design or programming. Plus I have a feeling what I'm about to suggest is impossible but here we go anyway...
There I was watching Silverett and he was talking about the lag issues in his park(s). This was mainly caused by all of the hidden parts of the scenery he had clipped into the ground/buildings/whatever being loaded by the game even though you can't see most of it. At the same time I remember a long time ago, Fluxtrance was talking about the difficulty of making buildings look nice on the inside and outside because of objects clipping through walls whilst he was working on Siege way back in Alpha 1.
So what if there was a way of cropping 3D objects so that only the desired part of them shows up? I imagine this isn't possible because a model is a whole object with LODs and what not but if it were somehow possible you would not only have a massive performance increase but you would also make composite buildings look a lot tidier both outside and inside.
In case you don't know what I mean I've made a very poor diagram in paint with some explanations as to how you would implement it.
Oh and something I forgot to put in the picture, you could show which side is being cropped by highlighting the section being cropped in red (like when it's in occupied space) or greying it out if you prefer to avoid confusion for users.
The real issue I guess is does the game engine allow individual objects to be cut up into smaller items and deleted individually? If not then can it be adapted to do this?
So yeah, I hope this is possible (and desirable), let me know what you think either way.
So first of all I confess I don't even have the game yet and I'm not any kind of expert on game design or programming. Plus I have a feeling what I'm about to suggest is impossible but here we go anyway...
There I was watching Silverett and he was talking about the lag issues in his park(s). This was mainly caused by all of the hidden parts of the scenery he had clipped into the ground/buildings/whatever being loaded by the game even though you can't see most of it. At the same time I remember a long time ago, Fluxtrance was talking about the difficulty of making buildings look nice on the inside and outside because of objects clipping through walls whilst he was working on Siege way back in Alpha 1.
So what if there was a way of cropping 3D objects so that only the desired part of them shows up? I imagine this isn't possible because a model is a whole object with LODs and what not but if it were somehow possible you would not only have a massive performance increase but you would also make composite buildings look a lot tidier both outside and inside.
In case you don't know what I mean I've made a very poor diagram in paint with some explanations as to how you would implement it.
Oh and something I forgot to put in the picture, you could show which side is being cropped by highlighting the section being cropped in red (like when it's in occupied space) or greying it out if you prefer to avoid confusion for users.
The real issue I guess is does the game engine allow individual objects to be cut up into smaller items and deleted individually? If not then can it be adapted to do this?
So yeah, I hope this is possible (and desirable), let me know what you think either way.