Object reference error if Oculus Home not open

Is this a known thing? I get an Object reference not set to an instance of an object on the launcher if Oculus Home isn't open? I don't run through Steam or Oculus - just boot up the laucnher from my desktop and click play. This may have been around forever but only encountered it the other day - perhaps I've always had Oculus Home open before and never realised?
 
I get this error too, but when I use the Oculus VR driver. If Oculus Service is stopped (OculusTrayTool) and ED VR runs over SteamVR I don't get this error, also when I start it without VR.

Don't know what error this is, but ED runs fine as long you directly start into the game so you don't need to do anything in the Launcher (because that error window blocks all inputs on the Launcher).
 
I did research on this as I am getting it as well. It appears to be a .net version problem. Once you upgrade to latest .net it should disappear
 
I ran into this issue as well, it was random. Sometimes it happened, sometimes it didn’t. At times it would take 10, 20 times of relaunching the launcher to clear it, it didn’t matter if I did it in or outside of Oculus.
Flip these lines around within the EDLaunch.exe.config file:

<supportedRuntime version=“2.0.50727”/>
<supportedRuntime version=“4.0”/>

First backup the file then use a plain text editor and flip those two lines to look line this:

<supportedRuntime version=“4.0”/>
<supportedRuntime version=“2.0.50727”/>

I did this and my problems went away, note, I had the latest .net installed.
Again, backup your file first.
If it doesn’t work for you, put the original file back.
Good luck.
 
Thanks for this Zilimar. I just got the error again with Oculus Home open. Switched those lines around and all seems good.
Cheers cmdr o7
 
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